oh sorry, I keep doing this.. I just described LGPL *not* GPL2. On 10 Mar 2014 23:37, "Ian Norton" <inor...@gmail.com> wrote:
> as far as I am aware it is apple's deployment model that means you can't > ship and give your end users the means to replace mono. > > under GPL2, technically if you give away linkable objects that allow > someone to rebuild (relink) your app and replace any GPL2 parts you can use > the GPL2 license. That is very difficult to get right on android and harder > with the iOS tool chain since you actually have to pay for it. > > If you wish to statically link in mono and want to distribute your > binaries without source or the means to 100% replace mono then you will > need the commercial license. > On 10 Mar 2014 22:27, "jacanosalado" <jacanosal...@gmail.com> wrote: > >> Hi there! >> I'm working on a project that is going to use the mono runtime >> (libmonosgen/libmonoboehm) embedded inside an Android and iOS app. >> I have some doubts related to the mono runtime license limitations on >> embedded systems. So, I'm going to describe my project and ask you guys >> some >> questions. >> >> I've embedded a mono dll as well as a custom version of the mono runtime >> as >> a binary file, statically compiled and linked to my Android and iOS app. >> On Android, I'll be jitting the mono dll when the app runs and then >> invoking >> some managed methods from my mono dll. >> On iOS, I'll be aot-ing my mono dll and then invoking some managed methods >> when the app runs (the same procedure I use on Android). >> >> It seems like the mono runtime is using GNU Library GPL 2.0 and Xamarin is >> holding the rights to license it on embedded systems like Android and iOS. >> >> I want to know if I'll be complying with the terms of the GNU Library GPL >> 2.0 if I use the mono runtime inside my Android/iOS app the way I >> described >> above. >> >> What about freely distributing and selling my app with this approach? Are >> we >> allowed to do it under the GNU Library GPL 2.0. >> >> Do I need special licenses from Xamarin in order to publish my app in >> Google >> Play or App Store? >> >> I've already considered using Xamarin.Android and Xamarin.iOS but, for >> this >> project, I prefer to create me own native library in C/C++ for Android and >> iOS and my custom trampoline code in order to have fine-grained control >> over >> garbage collections, trampoline code (intermediate C code between C world >> mono world) and probably debugging and profiling. >> >> I think this is a good place to ask for this technical questions that >> aren't >> completely solved here: http://www.mono-project.com/FAQ:_Licensing >> >> In case my project doesn't comply with the terms of the GNU Library GPL >> 2.0, >> it would be great if someone could help me to find out more details of the >> "Ultimate Edition" license Xamarin is offering, as stated in the mono >> project licensing faq I have already referenced here: >> >> "Mono is available to be licensed commercially if the LGPL/GPL/X11 >> combination is not suitable for you. Xamarin offers commercial licensing >> options to redistribute Mono under non-LGPL terms. If your organization >> intends to redistribute software which embeds or bundles Mono, but is >> unable >> to comply with the terms of GNU LGPL v2, the Ultimate Edition may be right >> for you." >> >> >> Thanks in advance! >> >> >> >> -- >> View this message in context: >> http://mono.1490590.n4.nabble.com/Embedding-mono-runtime-tp4662200.html >> Sent from the Mono - General mailing list archive at Nabble.com. >> _______________________________________________ >> Mono-list maillist - Mono-list@lists.ximian.com >> http://lists.ximian.com/mailman/listinfo/mono-list >> >
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