Hi, I know that it might be a silly question, but I spend around Google a few days but still fill some misunderstandings...
Assuming the situation where I'd like to run my native code (c++) with embedded mono for scripts on iOS. We all know that I have to precompile my assemblies with AOT. That's where I got stuck... Since we link mono itself with a native iOS project statically, all I have to do is to somehow make a static lib precompiled for ARM. But what I really can't understand is how to make my assemblies to be precompiled with AOT into ARM bytecode... This assumes that mono binary should be compiled with ARM target. The only way I can see now is to us Scratchbox, creating the ARM build of mono and run it on a devkit emulating ARM box. Well, that, at least, how I understood it from the official mono documentation. But, in this case I need Linux access any time I'd like to reassemble my C# code with AOT that is not appropriate at all. Well, ideally I'd like to have all assets for my app to be precompiled on Windows, in the worst case - on Mac, but not on Linux at all... Can anyone, please, pour some light on it, because it seems that I completely missed some important point here... ? -- View this message in context: http://mono.1490590.n4.nabble.com/Mono-Embedded-on-iOS-AOT-tp4660753.html Sent from the Mono - General mailing list archive at Nabble.com. _______________________________________________ Mono-list maillist - Mono-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-list