Hello,
I am running into an OutOfMemoryError when running a VS-compiled
assembly (specifically, when calling AllocHGlobal even for very small
amounts of memory) in Mono. The problem does not occur when using the
stock MS runtime. My first thought was to fire up the Mono debugger, but
it appears not to be present in Windows.
Is it really missing, or am I just being stupid here? Any suggested
alternatives? Could the issue be related to the fact that I used VS to
compile this assembly? (I used VS because it does not appear that I can
compile mixed/native assemblies with Xamarin)
Thanks,
Dan
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