Hello,

I am running into an OutOfMemoryError when running a VS-compiled assembly (specifically, when calling AllocHGlobal even for very small amounts of memory) in Mono. The problem does not occur when using the stock MS runtime. My first thought was to fire up the Mono debugger, but it appears not to be present in Windows.

Is it really missing, or am I just being stupid here? Any suggested alternatives? Could the issue be related to the fact that I used VS to compile this assembly? (I used VS because it does not appear that I can compile mixed/native assemblies with Xamarin)

Thanks,
Dan

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