In case anyone is interested, I just figured out how to hook up Carbon
(MacOS X) to C#. I've posted a simple Hello, World application to
demonstrate:

  http://starkos.industriousone.com/c-hello-world-carbon

Not bad for my first day with a Mac. In case anyone wonders why I'm
not using Cocoa#, it is because I'm porting a simulation engine (think
3D game, that's basically what it is) that already runs on Windows and
Linux. Carbon is closer to these APIs, so it is an easier port.

I will probably post a couple of follow-up articles once I get OpenGL
and user input working.

Jason
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