In the next couple of months, I'll be ready to add a small library of
modules which are useful for creating and managing a persistent and
evolving data model, and the dynamics of the interaction between objects
in that model.  It's alpha-functional now but it needs cleanup and
completeness.

The library is tightly integrated but may be useful to many
applications, either as an embedded solution or as the core engine of a
program.  I've considered its use in MUDs, AI bots, and self-directed
data mining agents, but have not yet implemented any of these on this
perl version.  Once the library is implemented, I'll start looking for
people interested in exploring those directions and seed the projects
with proofs of concept.

I've chosen the word 'Antic' to refer to this library.  (The word
'antic' refers to extravagant behaviors and actions, which this library
models.) 

Antic may belong under an established subtree (foo::Antic::*), but I
think it may belong at the top level due to its wide applicability to
different kinds of programs. 

The central four classes, OOP style, are named: 

   Antic::Item - a model of an independent interactive entity 
   Antic::Store - manage a set of items (extensions offer persistence) 
   Antic::Action - a model of a single element of behavior or action 
   Antic::Engine - process and distribute observed actions and reactions

As per the PAUSE guidelines, I'm looking for guidance on whether this
should not be a top-level library, and if not, how or why.  I'll then
proceed to register the 'Antic' namespace. 

-- 
[ e d @ h a l l e y . c c ]

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