The following module was proposed for inclusion in the Module List:
modid: Games::Wireframe::2D::Clip DSLIP: bdpOp description: Cohen-Suterland line clipping algorthim userid: CECALA (Russell B Cecala) chapterid: 23 (Miscellaneous_Modules) communities: http://www.perlmonks.org/index.pl?lastnode_id=481&node_id=143718 similar: rationale: Clip is based on Leendert Ammeraal's CLIP.CPP as presented in his book 'Programming Principles in Computer Graphics' which in turn is based on Cohen-Sutherland line clipping. I feel many might find it easy to use and useful for writing "wireframe" 2D video games, particularly for collision detection. I demonstrate how to use Vector2D in the script LunarLander.pl. enteredby: CECALA (Russell B Cecala) enteredon: Thu Feb 7 19:19:20 2002 GMT The resulting entry would be: Games::Wireframe::2D:: ::Clip bdpOp Cohen-Suterland line clipping algorthim CECALA Thanks for registering, The Pause Team PS: The following links are only valid for module list maintainers: Registration form with editing capabilities: https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=77000000_eeed9381ad39c883&SUBMIT_pause99_add_mod_preview=1 Immediate (one click) registration: https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=77000000_eeed9381ad39c883&SUBMIT_pause99_add_mod_insertit=1