The following module was proposed for inclusion in the Module List:

  modid:       Games::Wireframe::2D::Clip
  DSLIP:       bdpOp
  description: Cohen-Suterland line clipping algorthim
  userid:      CECALA (Russell B Cecala)
  chapterid:   23 (Miscellaneous_Modules)
  communities:
    http://www.perlmonks.org/index.pl?lastnode_id=481&node_id=143718

  similar:

  rationale:

    Clip is based on Leendert Ammeraal's CLIP.CPP as presented in his
    book 'Programming Principles in Computer Graphics' which in turn is
    based on Cohen-Sutherland line clipping. I feel many might find it
    easy to use and useful for writing "wireframe" 2D video games,
    particularly for collision detection. I demonstrate how to use
    Vector2D in the script LunarLander.pl.

  enteredby:   CECALA (Russell B Cecala)
  enteredon:   Thu Feb  7 19:19:20 2002 GMT

The resulting entry would be:

Games::Wireframe::2D::
::Clip            bdpOp Cohen-Suterland line clipping algorthim      CECALA


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