The following module was proposed for inclusion in the Module List:
modid: Games::Wireframe::2D::Vector2D DSLIP: bdpOp description: Implements 2D Vector objects userid: CECALA (Russell B Cecala) chapterid: 23 (Miscellaneous_Modules) communities: http://www.perlmonks.org/index.pl?lastnode_id=481&node_id=143718 similar: Math::VectorReal rationale: Vector2D is based on Leendert Ammeraal's VEC.CPP as presented in his book 'Programming Principles in Computer Graphics'. I feel many might find it easy to use and useful for writting "wireframe" 2D video games. I demonstrate how to use Vector2D in the script LunarLander.pl. I am new to PAUSE and you probably know better than I what would be a good name space. enteredby: CECALA (Russell B Cecala) enteredon: Thu Feb 7 18:54:38 2002 GMT The resulting entry would be: Games::Wireframe::2D:: ::Vector2D bdpOp Implements 2D Vector objects CECALA Thanks for registering, The Pause Team PS: The following links are only valid for module list maintainers: Registration form with editing capabilities: https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=67000000_2aac421e2b4a86ed&SUBMIT_pause99_add_mod_preview=1 Immediate (one click) registration: https://pause.perl.org/pause/authenquery?ACTION=add_mod&USERID=67000000_2aac421e2b4a86ed&SUBMIT_pause99_add_mod_insertit=1