One tiny and one crippling.   Yes, it was the right version but 
                I goofed up on the second 'y/u/v'  assignment, can't believe I did
                something *that* dumb.   

The effect was cool though - diagonal black lines across the screen.

                The inequality gaffe wouldn't hurt too much - pretty hard to get
                exactly get the '=' condition.   I saw that too and was wondering
                to myself if I should change it.

Actually, this was crippling: the first set of loops goto'd out when
num_dark reaches pixel_thresh.  So num_dark <= pixel_thresh always,
which meant that the check before the second set of loops always
goto'd right to the end.  I found this after a radius of 128 had no
effect!

Also, as it stands it doesn't actually report the number of dark
pixels; it reports num_dark from the first set of loops, which clips
at pixel_thresh.

Dan



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