On 9/10/07, Adrian Fisher <[EMAIL PROTECTED]> wrote: > I want to use it for a mixture of web-hosting, virtual servers, etc. but > also for running a new online game. I want to ensure (as much as is > possible) that a system fails for whatever reason the workload running on it > is automatically redistributed across the remaining systems.
wont a well written game have very little crunching going on, just a ton of push and pull? I'd rather design something that isn't going to box me into needing the application to see one singular environment. a bit off topic though. I'm trying to encourage you to avoid the smp model IOW. Its overrated.