On 9/10/07, Adrian Fisher <[EMAIL PROTECTED]> wrote:
> I want to use it for a mixture of web-hosting, virtual servers, etc. but
> also for running a new online game.  I want to ensure (as much as is
> possible) that a system fails for whatever reason the workload running on it
> is automatically redistributed across the remaining systems.
wont a well written game have very little crunching going on, just
a ton of push and pull? I'd rather design something that isn't
going to box me into needing the application to see one
singular environment. a bit off topic though. I'm trying to
encourage you to avoid the smp model IOW. Its overrated.

Reply via email to