On Tue, Aug 20, 2019 at 05:40:50PM +1000, Jonathan Gray wrote:
> On Tue, Aug 20, 2019 at 09:43:48AM +0300, ???????????? wrote:
> > Hello,
> > When I start eduke32 with LD_PRELOAD=/usr/X11R6/lib/libGL.so.17.0  so it
> > can run in opengl,
> > on ion fury it freezes after starting the game and whole machine becomes
> > unresponsive for some time. I can ssh to it from my cell phone after some
> > time. Here is screenshot of dmesg:
> > 
> > https://yadi.sk/i/C6NSFEqjxuchoA
> > 
> > Here is dmesg after reboot: https://pastebin.com/HiHp8DUQ
> > 
> > Help. please.
> > Thanks.
> 
> Why are you using LD_PRELOAD?  OpenGL should work without that.
> eduke32 will dlopen libGL.so after libGL.so.1 can't be opened going by
> source/glad/src/glad.c.
> 
> Are you using the version of eduke32 in ports?  It is quite old and
> ion fury had the initial release a few days ago.
> 
> Can you reproduce this with any other game supported by eduke32?
> I don't have ion fury but have the rest (and duke3d shareware
> is installed when installing the eduke32 package).
> 
> Here is an update to the latest eduke32 which has some graphical
> glitches on the title screen with duke3d shareware with inteldrm.
> Not sure if the xmp bits are properly built for the tracker music
> in ion fury.
> 

With your patch I can play Ion Fury, sounds works but there is no music.

  Generating voxel models for Polymost. This may take a while...
  Initializing music...
  Initializing sound... 64 voices, 2 channels, 16-bit 48000 Hz
  MV_PlayXMP: libxmp-lite support not included in this binary.
  MV_PlayXMP: libxmp-lite support not included in this binary.
  Line 1637, starttrackslot: invalid level 25 or null music for volume 0 level 
25
  Cache time: 939ms

The duke nukem shareware works too, I did not see any glitch.
My graphic card from dmesg:

"Intel UHD Graphics 620" rev 0x07 at pci0 dev 2 function 0 not configured
inteldrm0 at pci0 dev 2 function 0 "Intel UHD Graphics 620" rev 0x07

I don't know if this is expected, but I was only able to play Ion Fury smoothly
in 640x480, eduke32 was always near 98% of cpu usage, at higher resolution it
was not playable at all. This is curious given my cpu is a i7-8550U 1.80GHz.

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