And the bug backlog continues to stay under 300 and falling. Let's keep that up!

On 23/02/16 23:42, Alan Griffiths wrote:
Mir 0.20 has landed in both Xenial and vivid-overlay

Enhancements:

   o Allow screencasting to create a virtual output (for Miracast)
   o Separate the protocol version number from the client API version
      macros. They're not meant to be related concepts.
   o Add UBSanitizer to the list of build types.
   o logging: Human readable timestamps in DumbConsoleLogger.
   o examples: AdorningDisplayBufferCompositor::composite() no long
      ignores output boundaries and occlusions.
   o examples: Add -a <app name> option to eglapps.
   o common, client: a more flexible way to probe modules: once we've
      found a good current platform we don't even try to load an older one.
   o Fix build and test run with CMAKE_BUILD_TYPE=ThreadSanitizer.
   o Add MIR_USE_LD_GOLD build option.

Bug fixes:

   o unity-system-compositor crashed with std::runtime_error in
     mir::compositor::CompositingFunctor::wait_until_started() from
     usc::MirScreen::set_screen_power_mode (mir_power_mode_on)
     (LP: #1528384)
   o Phone not usable while a call comes in - followed by "restart"
     (LP: #1532607)
   o ui freezes when simultaneously moving mouse & plug/unplug hdmi
     (LP: #1538632)
   o Mir fails to build on xenial today: android_graphic_buffer_allocator.h
     fatal error: hardware/hardware.h: No such file or directory
     (LP: #1539338)
   o [mali] egl_demo_client_flicker has graphics corruption on android
     (LP: #1517205)
   o [testsfail] Intermittent failure in
     TestClientCursorAPI.cursor_passed_through_nested_server (LP: #1525003)
   o [android] External monitor slows rendering (LP: #1532202)
   o Display::create_gl_context may create context with incorrect attributes
     (LP: #1539268)
   o unity-system-compositor locked up in __libc_do_syscall() (LP: #1543594)
   o NestedServer.client_sees_set_scaling_factor intermittent failure
     (LP: #1537798)
   o [android] External monitor slows rendering - part 2 (LP: #1535894)
   o scene: make sure not to set the swapinterval to 0 when an independent
     stream is created. The default should be 1 (like the stream created as
     part of surface creation).
   o Track the displays plugged state to avoid reporting configurations in
     case they are unplugged (LP #1531503).
   o mouse pointer support on emulator is broken (LP: #1517597).
   o move an android-only test that ended up in tests/unit-tests/graphics.
     (LP: #1546676)

Enjoy!

Alan Griffiths



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