On Sun, Aug 16, 2015 at 8:17 PM, Chunsang Jeong < chunsang.je...@canonical.com> wrote:
> > > On Sat, Aug 15, 2015 at 12:32 AM, Alberto Aguirre < > alberto.agui...@canonical.com> wrote: > >> That will also be the result of the scaling governor. I was surprised too >> that arale (Meizu) only has an interactive governor available. >> It's quite hard to measure performance consistently and effectively with >> such a governor (specially for comparison purposes). >> >> >I'm more concerned about how can we keep phone graphics performing as >> well as they do during touches, even when we're not touching them? >> I don't think there's escaping the fact that we will need to tune the >> governor to match the Ubuntu workload. >> >> >> >> >> On Fri, Aug 14, 2015 at 3:55 AM, Daniel van Vugt < >> daniel.van.v...@canonical.com> wrote: >> >>> It's not just frequency either. On arale (Meizu) for example, smoothness >>> correlates directly with whether multiple CPU cores are online or not: >>> >>> cat /sys/devices/system/cpu/online >>> >>> Usually the kernel only keeps one core online, which makes Unity8 >>> stutter. But if you touch it enough then the second core (out of eight) >>> comes online and everything is smooth. I wonder if more aggressive use of >>> threads might help... >>> >>> >>> >>> On 14/08/15 16:48, Daniel van Vugt wrote: >>> >>>> Hi all, >>>> >>>> In testing performance optimisations on various phones, I keep running >>>> into an annoying hurdle. >>>> >>>> Although you can optimise your Mir server/clients in such a way that >>>> they're smoother more often, there's an additional variable outside of >>>> Mir and Unity that gets in the way. That seems to be frequency scaling >>>> done by the kernel. Sometimes on desktops too, but I'm mostly concerned >>>> about phones here. >>>> >>>> I find it suspicious that on some devices you can turn stuttering into >>>> smoothness just but touching the screen a lot. But the smoothness soon >>>> goes away when you're not touching the screen. In the extreme case, if >>>> you're logged into the phone remotely you will also notice the system >>>> can become unusably slow when the screen has turned off. That's useful >>>> for a real phone's battery life, but it serves to illustrate that the >>>> kernel is doing a lot behind the scenes. I'm more concerned about how >>>> can we keep phone graphics performing as well as they do during touches, >>>> even when we're not touching them? >>>> >>>> > I'm not sure these are what you want to, but if you're testing on Arale, > you can enable cpus by > /proc/hps/num_base_perf_serv [# of little] [# of bigs] > ex) sudo /proc/hps/num_base_perf_serv 2 2 (2 littles and 2 bigs) > sorry, it works as; sudo echo [# of little] [# of bigs] > /proc/hps/num_base_perf_serv ex) sudo echo 2 2 /proc/hps/hum_base_perf_serv (2 littles and 2 bigs) > and also can set gpu with the max freq by > echo 0 > /sys/module/pvrsrvkm/parameters/gpu_dvfs_enable > (though I'm recommending this only for testing.) > > - Daniel >>>> >>>> >>> -- >>> Unitymirteam mailing list >>> unitymirt...@lists.canonical.com >>> Modify settings or unsubscribe at: >>> https://lists.canonical.com/mailman/listinfo/unitymirteam >>> >> >> >> -- >> Mir-devel mailing list >> Mir-devel@lists.ubuntu.com >> Modify settings or unsubscribe at: >> https://lists.ubuntu.com/mailman/listinfo/mir-devel >> >> > > > -- > Chunsang(Paul) Jeong > -- Chunsang(Paul) Jeong
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