On 12/11/13 21:57, Christopher James Halse Rogers wrote:
I think we might have different stages of cooking here :). I want the
events leaving EventHub to be a usefully accurate representation of the
user's interaction with the input device. There are further stages of
cooking needed after that - possibly you want to scale to screen size,
then you want the shell to work out whether it needs to handle them,
then you need to identify the client to send the events to, then you
need to translate them into client space using some pretty arbitrary
projective transform.

On the "need to identify the client to send the events to, then you need to translate them into client space using some pretty arbitrary projective transform" part: that would be done by the qml scene in the shell (unity8), right? (gerry's qt scene graph plan) As that scene will have qml items representing client windows.

Just to make sure we are all on the same page.

- Daniel

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