Also keep in mind that value of _WIN32_WINNT also affects the size of output.

Other than compilation time, the other case where it may be relevant is 
IDEs/Editors which provide Intellisense. For example, I'm using Visual Studio 
Code with Microsoft's extension for C/C++. I think defining WIN32_LEAN_AND_MEAN 
may make things work somewhat faster, especially for MSVC.
________________________________
From: Martin Storsjö <[email protected]>
Sent: Saturday, September 13, 2025 1:14 AM
To: mingw-w64-public <[email protected]>
Cc: Pali Rohár <[email protected]>
Subject: Re: [Mingw-w64-public] Is WIN32_LEAN_AND_MEAN needed in mingw-w64 
runtime files?

On Fri, 29 Aug 2025, Kirill Makurin wrote:

> I once tried to compare output of `cpp -include windows.h` with and
> without WIN32_LEAN_AND_MEAN .
>
> If I remember correctly, output without `-DWIN32_LEAN_AND_MEAN`
> contained about 100K lines of code, while output with
> `-DWIN32_LEAN_AND_MEAN` contained about 67K lines of code.

This is quite close to current numbers; I just checked, and for x86_64
(with clang), I got 91k lines normally and 55k with -DWIN32_LEAN_AND_MEAN.

With MSVC, the difference is much bigger though. Normally, it brings in
317k lines, and with -DWIN32_LEAN_AND_MEAN, it's down to 169k lines.

// Martin



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