Seems reasonable, Reviewed-by: Jason Ekstrand <jason.ekstr...@inte.com>
On Tue, Nov 17, 2015 at 3:16 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/glsl/nir/glsl_to_nir.cpp | 4 ++++ > src/glsl/nir/nir.h | 5 +++++ > 2 files changed, 9 insertions(+) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 6d24341..c4b53f3 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -167,6 +167,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, > shader_prog->TransformFeedback.NumVarying > 0; > > switch (stage) { > + case MESA_SHADER_TESS_CTRL: > + shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut; > + break; > + > case MESA_SHADER_GEOMETRY: > shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn; > shader->info.gs.output_primitive = sh->Geom.OutputType; > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index beabcaf..46add22 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1544,6 +1544,11 @@ typedef struct nir_shader_info { > struct { > unsigned local_size[3]; > } cs; > + > + struct { > + /** The number of vertices in the TCS output patch. */ > + unsigned vertices_out; > + } tcs; > }; > } nir_shader_info; > > -- > 2.6.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev