On Fri, Nov 13, 2015 at 1:12 PM, Ben Widawsky <b...@bwidawsk.net> wrote: > On Thu, Nov 12, 2015 at 04:54:08PM +0100, Neil Roberts wrote: >> + default: >> + for (int i = 0; i < 3; i++) { >> + if (!_mesa_format_has_color_component(format, i)) >> + override_color.ui[i] = 0; >> + } > > Is there an easy way to verify that all formats want 0 for GB channels? It > looks
AFAIK that's true for GL, not DX. > right to me, but with my knowledge of GL, that doesn't mean much (I am looking > here: https://www.opengl.org/sdk/docs/man/html/glTexImage2D.xhtml) > > I also think that component 0 must always have a color, right? (I'm not > requesting a change as such, just making sure my understanding of what you're > trying to do is correct). GL_ALPHA gets a 0 into rgb :) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev