On Thursday, November 12, 2015 03:38:52 PM Kenneth Graunke wrote: [snip] > - ctx->Const.MaxDualSourceDrawBuffers = 1; > - ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; > - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = > max_samplers; > - ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ > + if (ctx->Extensions.ARB_compute_shader) > + ctx->Const.MaxShaderStorageBufferBindings += BRW_MAX_SSBO;
These stray + lines shouldn't have been there - we initialize MaxShaderStorageBufferBindings properly below. Dropped for v2.
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