On Thu, 2015-11-05 at 13:33 +0200, Tapani Pälli wrote: > From: Iago Toral Quiroga <ito...@igalia.com> > > The GLSL ES spec specifies default precision qualifiers for certain types, > so populate the symbol table with these. > > Notice that the desktop GLSL spec also indicates defaults for some types > but this is not really useful since precision qualifiers are completely > ignored in desktop GLSL. > > v2: simplify and add samplerExternalOES, specified by > OES_EGL_image_external (Tapani)
v2 changes look good to me: Acked-by: Iago Toral Quiroga <ito...@igalia.com> > --- > src/glsl/glsl_parser.yy | 11 +++++++++++ > 1 file changed, 11 insertions(+) > > diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy > index 4636435..4bef345 100644 > --- a/src/glsl/glsl_parser.yy > +++ b/src/glsl/glsl_parser.yy > @@ -312,6 +312,17 @@ translation_unit: > { > delete state->symbols; > state->symbols = new(ralloc_parent(state)) glsl_symbol_table; > + if (state->es_shader) { > + if (state->stage == MESA_SHADER_FRAGMENT) { > + state->symbols->add_default_precision_qualifier("int", > ast_precision_medium); > + } else { > + state->symbols->add_default_precision_qualifier("float", > ast_precision_high); > + state->symbols->add_default_precision_qualifier("int", > ast_precision_high); > + } > + state->symbols->add_default_precision_qualifier("sampler2D", > ast_precision_low); > + > state->symbols->add_default_precision_qualifier("samplerExternalOES", > ast_precision_low); > + state->symbols->add_default_precision_qualifier("samplerCube", > ast_precision_low); > + } > _mesa_glsl_initialize_types(state); > } > ; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev