On Mon, 2015-11-09 at 07:43 -0500, Rob Clark wrote: > On Sun, Nov 8, 2015 at 7:58 PM, Timothy Arceri <t_arc...@yahoo.com.au> > wrote: > > On Sun, 2015-11-08 at 15:12 -0500, Rob Clark wrote: > > > From: Rob Clark <robcl...@freedesktop.org> > > > > > > With TGSI, the ir_variable::data.location gets fixed up to be a stage > > > local location (rather than program global). In this case we need to > > > skip the UniformStorage[location] lookup. > > > --- > > > src/glsl/nir/nir_lower_samplers.c | 23 ++++++++++++++++------- > > > 1 file changed, 16 insertions(+), 7 deletions(-) > > > > > > diff --git a/src/glsl/nir/nir_lower_samplers.c > > > b/src/glsl/nir/nir_lower_samplers.c > > > index 5df79a6..d99ba4c 100644 > > > --- a/src/glsl/nir/nir_lower_samplers.c > > > +++ b/src/glsl/nir/nir_lower_samplers.c > > > @@ -130,14 +130,18 @@ lower_sampler(nir_tex_instr *instr, const struct > > > gl_shader_program *shader_progr > > > instr->sampler_array_size = array_elements; > > > } > > > > > > - if (location > shader_program->NumUniformStorage - 1 || > > > - !shader_program->UniformStorage[location].opaque[stage].active) > > > { > > > - assert(!"cannot return a sampler"); > > > - return; > > > - } > > > + if (!shader_program) { > > > + instr->sampler_index = location; > > > + } else { > > > + if (location > shader_program->NumUniformStorage - 1 || > > > + !shader_program > > > ->UniformStorage[location].opaque[stage].active) { > > > + assert(!"cannot return a sampler"); > > > + return; > > > + } > > > > > > - instr->sampler_index += > > > - shader_program->UniformStorage[location].opaque[stage].index; > > > + instr->sampler_index = > > > + shader_program->UniformStorage[location].opaque[stage].index; > > > > Hi Rob, > > > > This will break arrays as instr->sampler_index is increamented inside > > calc_sampler_offsets() > > oh, whoops, I didn't notice that.. ok, that part is easy enough to fix.. > > > calc_sampler_offsets() also modifies the value of location is this what > > you > > want? I would assume not as we are counting uniforms not just samplers > > here. > > hmm, tbh I'm not entirely sure.. offhand, what piglit's should I > check?
tests/spec/arb_gpu_shader5/execution/sampler_array_indexing Contains the tests you probably want to try out. > I guess it would be easier to debug if it worked correctly > with glsl_to_tgsi, but I guess I could try to get the non-indirect > case working.. > > BR, > -R > > > The other thing to note is that glsl to tgsi doesn't handle indirects on > > structs or arrays of arrays correctly (Ilia was trying to fix this). > > > > Tim > > > > > > > > > + } > > > > > > instr->sampler = NULL; > > > } > > > @@ -177,6 +181,11 @@ lower_impl(nir_function_impl *impl, const struct > > > gl_shader_program *shader_progr > > > nir_foreach_block(impl, lower_block_cb, &state); > > > } > > > > > > +/* Call with a null 'shader_program' if uniform locations are > > > > uniform locations -> sampler indices? > > > > > + * already local to the shader, ie. skipping the > > > + * shader_program->UniformStorage[location].opaque[stage].index > > > + * lookup > > > + */ > > > void > > > nir_lower_samplers(nir_shader *shader, > > > const struct gl_shader_program *shader_program) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev