On Mon, Nov 9, 2015 at 2:58 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > > On 11/09/2015 07:40 PM, Ilia Mirkin wrote: >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> docs/GL3.txt | 2 +- >> docs/relnotes/11.1.0.html | 1 + >> src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +- >> src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 82 >> +++++++++++++++++++++++++ >> 4 files changed, 85 insertions(+), 2 deletions(-) >> >> diff --git a/docs/GL3.txt b/docs/GL3.txt >> index 7abdcd8..da0ffca 100644 >> --- a/docs/GL3.txt >> +++ b/docs/GL3.txt >> @@ -177,7 +177,7 @@ GL 4.4, GLSL 4.40: >> >> GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all >> drivers) >> GL_ARB_buffer_storage DONE (i965, nv50, >> nvc0, r600, radeonsi) >> - GL_ARB_clear_texture DONE (i965) >> (gallium - in progress, VMware) >> + GL_ARB_clear_texture DONE (i965, nvc0) >> GL_ARB_enhanced_layouts in progress >> (Timothy) >> - compile-time constant expressions in progress >> - explicit byte offsets for blocks in progress >> diff --git a/docs/relnotes/11.1.0.html b/docs/relnotes/11.1.0.html >> index 11fbdff..33fd0b8 100644 >> --- a/docs/relnotes/11.1.0.html >> +++ b/docs/relnotes/11.1.0.html >> @@ -46,6 +46,7 @@ Note: some of the new features are only available with >> certain drivers. >> <ul> >> <li>GL_ARB_arrays_of_arrays on i965</li> >> <li>GL_ARB_blend_func_extended on freedreno (a3xx)</li> >> +<li>GL_ARB_clear_texture on nvc0</li> >> <li>GL_ARB_copy_image on nv50, nvc0, radeonsi</li> >> <li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li> >> <li>GL_ARB_gpu_shader5 on r600 for Evergreen and later chips</li> >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> index f2e3bf0..fbeec7f 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c >> @@ -182,6 +182,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, >> enum pipe_cap param) >> case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: >> case PIPE_CAP_FORCE_PERSAMPLE_INTERP: >> case PIPE_CAP_SHAREABLE_SHADERS: >> + case PIPE_CAP_CLEAR_TEXTURE: >> return 1; >> case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: >> return (class_3d >= NVE4_3D_CLASS) ? 1 : 0; >> @@ -204,7 +205,6 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, >> enum pipe_cap param) >> case PIPE_CAP_VERTEXID_NOBASE: >> case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: >> case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: >> - case PIPE_CAP_CLEAR_TEXTURE: >> return 0; >> >> case PIPE_CAP_VENDOR_ID: >> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> index 5f47bad..3ae9943 100644 >> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c >> @@ -319,6 +319,8 @@ nvc0_clear_render_target(struct pipe_context *pipe, >> PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); >> PUSH_DATA(push, mt->layer_stride >> 2); >> PUSH_DATA(push, dst->u.tex.first_layer); >> + >> + IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); >> } else { >> if (res->base.target == PIPE_BUFFER) { >> PUSH_DATA(push, 262144); >> @@ -540,6 +542,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, >> PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); >> BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); >> PUSH_DATA (push, dst->u.tex.first_layer); >> + IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); >> >> BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); >> for (z = 0; z < sf->depth; ++z) { >> @@ -550,6 +553,84 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, >> nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; >> } >> >> +static void >> +nvc0_clear_texture(struct pipe_context *pipe, >> + struct pipe_resource *res, >> + unsigned level, >> + const struct pipe_box *box, >> + const void *data) >> +{ >> + struct nv50_miptree *mt = nv50_miptree(res); >> + struct nv50_surface sf = {{{0}}}; > > > I'm just curious about this, does '= {}' is not enough?
I wanted to be *really* sure it got initialized... figured 3 sets was enough :) But seriously -- allegedly some compilers don't like that. I can't be bothered to check on the actual situation, so I'm including the 0 in there. And gcc wanted more {} since the first field was a struct whose first field was a struct, etc. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev