Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> On Wed, 2015-11-04 at 15:33 -0800, Kristian Høgsberg Kristensen wrote: > We always pass in shader->ir and we already pass in the shader, so just > drop the exec_list. Most passes either take just a exec_list or a > shader, so this seems more consistent. > > Signed-off-by: Kristian Høgsberg Kristensen <k...@bitplanet.net> > --- > src/glsl/ir_optimization.h | 2 +- > src/glsl/lower_ubo_reference.cpp | 4 ++-- > src/mesa/drivers/dri/i965/brw_link.cpp | 2 +- > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 +- > 4 files changed, 5 insertions(+), 5 deletions(-) > > diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h > index ce5c492..6d19a6c 100644 > --- a/src/glsl/ir_optimization.h > +++ b/src/glsl/ir_optimization.h > @@ -124,7 +124,7 @@ bool lower_const_arrays_to_uniforms(exec_list > *instructions); > bool lower_clip_distance(gl_shader *shader); > void lower_output_reads(unsigned stage, exec_list *instructions); > bool lower_packing_builtins(exec_list *instructions, int op_mask); > -void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions); > +void lower_ubo_reference(struct gl_shader *shader); > void lower_packed_varyings(void *mem_ctx, > unsigned locations_used, ir_variable_mode mode, > unsigned gs_input_vertices, gl_shader *shader); > diff --git a/src/glsl/lower_ubo_reference.cpp > b/src/glsl/lower_ubo_reference.cpp > index 57a242b..24806ac 100644 > --- a/src/glsl/lower_ubo_reference.cpp > +++ b/src/glsl/lower_ubo_reference.cpp > @@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir) > } /* unnamed namespace */ > > void > -lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) > +lower_ubo_reference(struct gl_shader *shader) > { > lower_ubo_reference_visitor v(shader); > > @@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list > *instructions) > */ > do { > v.progress = false; > - visit_list_elements(&v, instructions); > + visit_list_elements(&v, shader->ir); > } while (v.progress); > } > diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp > b/src/mesa/drivers/dri/i965/brw_link.cpp > index fc9bee4..f1e3860 100644 > --- a/src/mesa/drivers/dri/i965/brw_link.cpp > +++ b/src/mesa/drivers/dri/i965/brw_link.cpp > @@ -157,7 +157,7 @@ process_glsl_ir(gl_shader_stage stage, > _mesa_shader_stage_to_abbrev(shader->Stage)); > } > > - lower_ubo_reference(shader, shader->ir); > + lower_ubo_reference(shader); > > bool progress; > do { > diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > index f481e89..ca00930 100644 > --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > @@ -5822,7 +5822,7 @@ st_link_shader(struct gl_context *ctx, struct > gl_shader_program *prog) > (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : > 0) | > (options->EmitNoSat ? SAT_TO_CLAMP : 0)); > > - lower_ubo_reference(prog->_LinkedShaders[i], ir); > + lower_ubo_reference(prog->_LinkedShaders[i]); > do_vec_index_to_cond_assign(ir); > lower_vector_insert(ir, true); > lower_quadop_vector(ir, false);
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