On Sun, Nov 1, 2015 at 4:27 PM, Connor Abbott <cwabbo...@gmail.com> wrote: > There was already some work done for this (with i965) a while back: > > http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html > > IIRC the reason it didn't get merged was that Chia never actually made > sure that the compiler was threadsafe (despite some patches fixing > some things). I can't seem to find any emails to confirm that, though. > Jason has mentioned that when he does parallel shader-db compiles on > his desktop, it sometimes crashes, so there are definitely still some > races left over. We've religiously avoided global variables and tied > everything to nir_shader and stack-local context variables in NIR for > exactly this reason, so it should be fine, but I'm not as sure about > GLSL IR (or for i965, the backends). Yes, it's painful work, but since > when is bolting on multithreading after-the-fact easy? (of ccourse, > any races are already a problem today, but I don't think people always > had that in mind when writing the code and this is going to make any > existing problems much worse).
I don't know of any thread safety problems in the compiler. I fixed a few there and one in EGL. The one in EGL (commit dac2e7dea in March) fixed the only crash I've seen. I don't believe Jason has seen any crashes from shader-db's run.c since that fix. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev