On 2 November 2015 at 19:41, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Mon, Nov 2, 2015 at 9:33 AM, Connor Abbott <cwabbo...@gmail.com> wrote: >> On Mon, Nov 2, 2015 at 8:35 AM, Emil Velikov <emil.l.veli...@gmail.com> >> wrote: >>> Hi all, >>> >>> From a quick look, it seems that NIR copies (almost ?) all the state >>> from GLSL IR even if it doesn't use it. >>> >>> The particular piece that I'm thinking about is nir_variable::data. >>> Afaict this is a remnant from the early days, when the intent was to >>> kill off the GLSL IR and use NIR directly. If so should we just nuke >>> it, or (if there is someone working on it) add some comments "Keepme: >>> WIP work by XXX to use this and kill the glsl IR one". >>> >>> The (not that distant) GLSL IR memory optimisations by Ian, seems to >>> have missed NIR. Was that intentional or were those worked upon before >>> NIR got merged ? Perhaps it's worth porting them over ? >>> >>> >>> Thanks >>> Emil >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> >> Hi Emil, >> >> Indeed, nir_variable was copied from ir_variable before Ian's memory >> optimizations landed. Also, as you noticed, there are a number of >> fields only used by the GLSL linker, so they're unused until/unless we >> do linking in NIR. I wouldn't be opposed to nuking those, since we can >> always revert the commit if/when we get to that. > > Agreed. If you want to nuke some of them, feel free to send the > patch. If you do, please CC me. There are some things that we're > using for SPIR-V so I might request that you keep a field or two. > However, cleaning it up would definitely be a good idea. > > One thing I will note though is that you should consider this a > cleanup and not an optimization. The reason why Ian's stuff helped > GLSL IR so much is that it uses variables extensively. The average > NIR shader only has about half a dozen variables by the time you get > done optimizing so it's not nearly as much of a problem. Ack. Thanks guys. So currently no-one is pursuing move the linking to NIR ?
On the optimisation vs cleanup note - it'll be tiny bit of both. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev