On 10/30/2015 12:36 PM, Lofstedt, Marta wrote:
-----Original Message-----
From: Palli, Tapani
Sent: Friday, October 30, 2015 11:03 AM
To: mesa-dev@lists.freedesktop.org
Cc: Lofstedt, Marta; curroje...@riseup.net; Palli, Tapani
Subject: [PATCH] mesa: fix program resource queries for atomic counter
buffers
gl_active_atomic_buffer contains index to UniformStorage, we need to
calculate resource index for that gl_uniform_storage.
Fixes following CTS tests:
ES31-CTS.program_interface_query.atomic-counters
ES31-CTS.program_interface_query.atomic-counters-one-buffer
No Piglit regressions.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/mesa/main/shader_query.cpp | 28 ++++++++++++++++++++++++++--
1 file changed, 26 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp
b/src/mesa/main/shader_query.cpp index 59ec3d7..6e0251a 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -668,6 +668,20 @@ _mesa_program_resource_index(struct
gl_shader_program *shProg,
}
}
+/**
+ * Find a program resource that points to given data.
+ */
+static struct gl_program_resource*
+program_resource_find_data(struct gl_shader_program *shProg, void
+*data) {
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ if (res->Data == data)
+ return res;
+ }
+ return NULL;
+}
+
/* Find a program resource with specific index in given interface.
*/
struct gl_program_resource *
@@ -1065,8 +1079,18 @@ get_buffer_property(struct gl_shader_program
*shProg,
*val = RESOURCE_ATC(res)->NumUniforms;
return 1;
case GL_ACTIVE_VARIABLES:
- for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
- *val++ = RESOURCE_ATC(res)->Uniforms[i];
+ for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
+ /* Active atomic buffer contains index to UniformStorage. Find
+ * out gl_program_resource via data pointer and then calculate
+ * index of that uniform.
+ */
+ unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
+ struct gl_program_resource *uni =
+ program_resource_find_data(shProg,
+ &shProg->UniformStorage[idx]);
+ assert(uni);
+ *val++ = _mesa_program_resource_index(shProg, uni);
+ }
The parts GL_SHADER_STORAGE_BLOCK looks very similar to the GL_UNIFORM_BLOCK
above. Should this code duplication, be avoided?
You mean parts above not related to this patch? You are welcome to try
:) I had originally different looking version:
http://lists.freedesktop.org/archives/mesa-dev/2015-March/079310.html
I don't have strong preference though.
return RESOURCE_ATC(res)->NumUniforms;
}
}
--
2.4.3
// Tapani
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