On Wed, Oct 28, 2015 at 5:24 PM, Connor Abbott <cwabbo...@gmail.com> wrote: > On Wed, Oct 28, 2015 at 1:37 PM, Rob Clark <robdcl...@gmail.com> wrote: >> On Wed, Oct 28, 2015 at 12:09 PM, Jason Ekstrand <ja...@jlekstrand.net> >> wrote: >>> On Sat, Oct 24, 2015 at 10:08 AM, Rob Clark <robdcl...@gmail.com> wrote: >>>> From: Rob Clark <robcl...@freedesktop.org> >>>> >>>> Convenient place to put in some extra sanity checking, without making >>>> things messy for the drivers running the passes. >>> >>> In the short-term this seems to work (at least for testing nir_clone). >>> In the long-term, I'm not sure that a macro is really what we want. >>> I've mentioned a time or two before that what I *think* I'd like to do >>> (don't know exactly how it will work out yet) is to have a little >>> datastructure >>> >>> typedef struct nir_pass { >>> bool (*shader_pass_func)(nir_shader *shader, void *data); >>> bool (*impl_pass_func)(nir_function_impl *impl, void *data); >>> nir_metadata metadata_preserved; >>> void *data; >>> } nir_pass; >>> >>> and have each of the passes expose one of these as a const global >>> variable instead of exposing the actual functions. Then we would have >>> a runner function (or macro) that could run a pass. The runner would >>> take care of validation, trashing metadata, and maybe even cloning. >>> If no shader_pass_func is provided but you call it on a shader, the >>> runner would iterate over all of the overloads for you and run the >>> impl_pass_func on each. We could also have helpers that take an array >>> and run all of them or even take an array and run it in a loop until >>> no more progress is made. >> >> meh, once we collapse the run+validate into a single line macro call, >> having list of calls sounds like it doesn't really take up more lines >> of code compared to a table of nir passes.. plus old fashioned code >> has a lot more flexibility without having to reinvent loops and ifs >> and that sort of thing. Keep in mind some passes are conditional on >> draw state (ie. what we are lowering) or shader stage, etc. >> >> BR, >> -R > > FWIW, another reason that we might want to add something like this is > to optimize the ordering of passes so that they have to less work. > There are a lot of passes that act as "cleanups" for other passes; for > example, copy prop introduces a bunch of code that DCE has to clean > up. In addition, there are a lot of passes that are sort-of > "prerequisites" for another pass, doing some transform that lets > another pass do its work -- for example, lots of passes can't see > through copies and therefore require copy prop in order to do > anything, and deleting a trivial phi node may be necessary before we > can delete a loop. Right now, we try to add passes in more-or-less the > "right" order in the loop, but that's pretty icky and it's not obvious > to someone else using the infrastructure that a certain order might > not be optimal in terms of time required to get a fixed point. > Instead, I'd like for passes to be able to mark other passes as > prerequisites or cleanups, and have a scheduler/pass manager a la > LLVM's PassManager that tries to satisfy those dependencies (try and > run a cleanup pass if the previous pass reported progress, run passes > with unmet prerequisites last and passes with met prerequisites first, > etc.). Obviously, this is going to require some kind of pass struct > and some level of abstraction, although backends can still choose > which passes to add and they can still run passes themselves if they > so choose.
interesting idea, and could make the effort worthwhile.. still, however we end up doing this, it should be done in a way that we can replace the nir_shader to get nir_shader_clone() coverage. I definitely think we want to have some built-in testability of clone. BR, -R >> >> >>> The thing I haven't quite settled on is how to pass extra parameters. >>> For some passes, we could just put the extra stuff in compiler_options >>> but we don't want to litter it too bad. The other option is to do >>> what I did above and use the classic void pointer. Then drivers would >>> have to just make a copy and set the data pointer to whatever they >>> want. >>> >>> Maybe I should just go implement this... >>> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev