Yeah, this makes things more consistent: Reviewed-by: Iago Toral Quiroga <ito...@igali.com>
On Tue, 2015-10-27 at 22:38 -0700, Jordan Justen wrote: > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > Cc: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > Cc: Iago Toral Quiroga <ito...@igalia.com> > --- > src/glsl/link_uniform_initializers.cpp | 2 +- > src/glsl/linker.cpp | 16 ++++++++-------- > src/glsl/standalone_scaffolding.cpp | 4 ++-- > src/mesa/main/mtypes.h | 11 ++++++----- > src/mesa/main/shader_query.cpp | 2 +- > src/mesa/main/shaderobj.c | 4 ++-- > src/mesa/main/uniforms.c | 4 ++-- > 7 files changed, 22 insertions(+), 21 deletions(-) > > diff --git a/src/glsl/link_uniform_initializers.cpp > b/src/glsl/link_uniform_initializers.cpp > index 682a4ee..58d21e5 100644 > --- a/src/glsl/link_uniform_initializers.cpp > +++ b/src/glsl/link_uniform_initializers.cpp > @@ -178,7 +178,7 @@ set_block_binding(gl_shader_program *prog, const char > *block_name, int binding) > > /* This is a field of a UBO. val is the binding index. */ > for (int i = 0; i < MESA_SHADER_STAGES; i++) { > - int stage_index = prog->UniformBlockStageIndex[i][block_index]; > + int stage_index = prog->InterfaceBlockStageIndex[i][block_index]; > > if (stage_index != -1) { > struct gl_shader *sh = prog->_LinkedShaders[i]; > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index cfd8f81..3db2fd3 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -1174,10 +1174,10 @@ interstage_cross_validate_uniform_blocks(struct > gl_shader_program *prog) > for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > struct gl_shader *sh = prog->_LinkedShaders[i]; > > - prog->UniformBlockStageIndex[i] = ralloc_array(prog, int, > - max_num_uniform_blocks); > + prog->InterfaceBlockStageIndex[i] = ralloc_array(prog, int, > + > max_num_uniform_blocks); > for (unsigned int j = 0; j < max_num_uniform_blocks; j++) > - prog->UniformBlockStageIndex[i][j] = -1; > + prog->InterfaceBlockStageIndex[i][j] = -1; > > if (sh == NULL) > continue; > @@ -1194,7 +1194,7 @@ interstage_cross_validate_uniform_blocks(struct > gl_shader_program *prog) > return false; > } > > - prog->UniformBlockStageIndex[i][index] = j; > + prog->InterfaceBlockStageIndex[i][index] = j; > } > } > > @@ -2836,9 +2836,9 @@ check_resources(struct gl_context *ctx, struct > gl_shader_program *prog) > } > > for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { > - if (prog->UniformBlockStageIndex[j][i] != -1) { > + if (prog->InterfaceBlockStageIndex[j][i] != -1) { > struct gl_shader *sh = prog->_LinkedShaders[j]; > - int stage_index = prog->UniformBlockStageIndex[j][i]; > + int stage_index = prog->InterfaceBlockStageIndex[j][i]; > if (sh && > sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) { > shader_blocks[j]++; > total_shader_storage_blocks++; > @@ -2955,7 +2955,7 @@ check_image_resources(struct gl_context *ctx, struct > gl_shader_program *prog) > total_image_units += sh->NumImages; > > for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) { > - int stage_index = prog->UniformBlockStageIndex[i][j]; > + int stage_index = prog->InterfaceBlockStageIndex[i][j]; > if (stage_index != -1 && > sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) > total_shader_storage_blocks++; > } > @@ -3734,7 +3734,7 @@ build_program_resource_list(struct gl_shader_program > *shProg) > int block_index = shProg->UniformStorage[i].block_index; > if (block_index != -1) { > for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) { > - if (shProg->UniformBlockStageIndex[j][block_index] != -1) > + if (shProg->InterfaceBlockStageIndex[j][block_index] != -1) > stageref |= (1 << j); > } > } > diff --git a/src/glsl/standalone_scaffolding.cpp > b/src/glsl/standalone_scaffolding.cpp > index eccf094..fe1d820 100644 > --- a/src/glsl/standalone_scaffolding.cpp > +++ b/src/glsl/standalone_scaffolding.cpp > @@ -120,8 +120,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program > *shProg) > shProg->NumShaderStorageBlocks = 0; > > for (i = 0; i < MESA_SHADER_STAGES; i++) { > - ralloc_free(shProg->UniformBlockStageIndex[i]); > - shProg->UniformBlockStageIndex[i] = NULL; > + ralloc_free(shProg->InterfaceBlockStageIndex[i]); > + shProg->InterfaceBlockStageIndex[i] = NULL; > } > > ralloc_free(shProg->AtomicBuffers); > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 34120cf..cce959e 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2715,13 +2715,14 @@ struct gl_shader_program > struct gl_uniform_block **ShaderStorageBlocks; > > /** > - * Indices into the _LinkedShaders's UniformBlocks[] array for each stage > - * they're used in, or -1. > + * Indices into the BufferInterfaceBlocks[] array for each stage they're > + * used in, or -1. > * > - * This is used to maintain the Binding values of the stage's > UniformBlocks[] > - * and to answer the GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries. > + * This is used to maintain the Binding values of the stage's > + * BufferInterfaceBlocks[] and to answer the > + * GL_UNIFORM_BLOCK_REFERENCED_BY_*_SHADER queries. > */ > - int *UniformBlockStageIndex[MESA_SHADER_STAGES]; > + int *InterfaceBlockStageIndex[MESA_SHADER_STAGES]; > > /** > * Map of active uniform names to locations > diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp > index 59ec3d7..2769c47 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -965,7 +965,7 @@ is_resource_referenced(struct gl_shader_program *shProg, > return RESOURCE_ATC(res)->StageReferences[stage]; > > if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK) > - return shProg->UniformBlockStageIndex[stage][index] != -1; > + return shProg->InterfaceBlockStageIndex[stage][index] != -1; > > return res->StageReferences & (1 << stage); > } > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c > index ffc7193..203ccef 100644 > --- a/src/mesa/main/shaderobj.c > +++ b/src/mesa/main/shaderobj.c > @@ -294,8 +294,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program > *shProg) > shProg->BufferInterfaceBlocks = NULL; > shProg->NumBufferInterfaceBlocks = 0; > for (i = 0; i < MESA_SHADER_STAGES; i++) { > - ralloc_free(shProg->UniformBlockStageIndex[i]); > - shProg->UniformBlockStageIndex[i] = NULL; > + ralloc_free(shProg->InterfaceBlockStageIndex[i]); > + shProg->InterfaceBlockStageIndex[i] = NULL; > } > > ralloc_free(shProg->AtomicBuffers); > diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c > index bc23538..758ca24 100644 > --- a/src/mesa/main/uniforms.c > +++ b/src/mesa/main/uniforms.c > @@ -1026,7 +1026,7 @@ _mesa_UniformBlockBinding(GLuint program, > shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = > uniformBlockBinding; > > for (i = 0; i < MESA_SHADER_STAGES; i++) { > - int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex]; > + int stage_index = > shProg->InterfaceBlockStageIndex[i][uniformBlockIndex]; > > if (stage_index != -1) { > struct gl_shader *sh = shProg->_LinkedShaders[i]; > @@ -1079,7 +1079,7 @@ _mesa_ShaderStorageBlockBinding(GLuint program, > shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = > shaderStorageBlockBinding; > > for (i = 0; i < MESA_SHADER_STAGES; i++) { > - int stage_index = > shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex]; > + int stage_index = > shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex]; > > if (stage_index != -1) { > struct gl_shader *sh = shProg->_LinkedShaders[i]; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev