On 10/27/2015 02:17 PM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

We initialized Target, but not TargetIndex.
This is required since 7d7dd1871174905dfdd3ca874a09d9.

v2: do it in the right place. Noticed by Brian Paul.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92645
---
  src/mesa/main/vdpau.c | 5 +++--
  1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/vdpau.c b/src/mesa/main/vdpau.c
index 0efa56e..44be3a3 100644
--- a/src/mesa/main/vdpau.c
+++ b/src/mesa/main/vdpau.c
@@ -163,9 +163,10 @@ register_surface(struct gl_context *ctx, GLboolean 
isOutput,
           return (GLintptr)NULL;
        }

-      if (tex->Target == 0)
+      if (tex->Target == 0) {
           tex->Target = target;
-      else if (tex->Target != target) {
+         tex->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+      } else if (tex->Target != target) {
           _mesa_unlock_texture(ctx, tex);
           free(surf);
           _mesa_error(ctx, GL_INVALID_OPERATION,


That looks good.

Reviewed-by: Brian Paul <bri...@vmware.com>

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