Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
On 27/10/15 12:55, Juha-Pekka Heikkila wrote: > These helpers are ran for same case the same loop. Here joined > their operation so the loop is ran just once. Also fixed > out-of-memory condition here. > > v2: Make the loop simpler to read as per Tapani's suggestion > > Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> > --- > src/glsl/linker.cpp | 190 > ++++++++++++++++++++++------------------------------ > 1 file changed, 80 insertions(+), 110 deletions(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index cfd8f81..5404faf 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -3504,80 +3504,78 @@ is_top_level_shader_storage_block_member(const char* > name, > return result; > } > > -static void > -calculate_array_size(struct gl_shader_program *shProg, > - struct gl_uniform_storage *uni) > +static int > +get_array_size(struct gl_uniform_storage *uni, const glsl_struct_field > *field, > + char *interface_name, char *var_name) > { > - int block_index = uni->block_index; > - int array_size = -1; > - char *var_name = get_top_level_name(uni->name); > - char *interface_name = > - get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name); > - > - if (strcmp(var_name, interface_name) == 0) { > - /* Deal with instanced array of SSBOs */ > - char *temp_name = get_var_name(uni->name); > - free(var_name); > - var_name = get_top_level_name(temp_name); > - free(temp_name); > - } > - > - for (unsigned i = 0; i < shProg->NumShaders; i++) { > - if (shProg->Shaders[i] == NULL) > - continue; > - > - const gl_shader *stage = shProg->Shaders[i]; > - foreach_in_list(ir_instruction, node, stage->ir) { > - ir_variable *var = node->as_variable(); > - if (!var || !var->get_interface_type() || > - var->data.mode != ir_var_shader_storage) > - continue; > - > - const glsl_type *interface = var->get_interface_type(); > - > - if (strcmp(interface_name, interface->name) != 0) > - continue; > - > - for (unsigned i = 0; i < interface->length; i++) { > - const glsl_struct_field *field = &interface->fields.structure[i]; > - if (strcmp(field->name, var_name) != 0) > - continue; > - /* From GL_ARB_program_interface_query spec: > - * > - * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer > - * identifying the number of active array elements of the > top-level > - * shader storage block member containing to the active variable > is > - * written to <params>. If the top-level block member is not > - * declared as an array, the value one is written to <params>. > If > - * the top-level block member is an array with no declared size, > - * the value zero is written to <params>. > - */ > - if (is_top_level_shader_storage_block_member(uni->name, > - interface_name, > - var_name)) > - array_size = 1; > - else if (field->type->is_unsized_array()) > - array_size = 0; > - else if (field->type->is_array()) > - array_size = field->type->length; > - else > - array_size = 1; > + /* From GL_ARB_program_interface_query spec: > + * > + * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer > + * identifying the number of active array elements of the top-level > + * shader storage block member containing to the active variable is > + * written to <params>. If the top-level block member is not > + * declared as an array, the value one is written to <params>. If > + * the top-level block member is an array with no declared size, > + * the value zero is written to <params>. > + */ > + if (is_top_level_shader_storage_block_member(uni->name, > + interface_name, > + var_name)) > + return 1; > + else if (field->type->is_unsized_array()) > + return 0; > + else if (field->type->is_array()) > + return field->type->length; > + > + return 1; > +} > > - goto found_top_level_array_size; > - } > +static int > +get_array_stride(struct gl_uniform_storage *uni, const glsl_type *interface, > + const glsl_struct_field *field, char *interface_name, > + char *var_name) > +{ > + /* From GL_ARB_program_interface_query: > + * > + * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer > + * identifying the stride between array elements of the top-level > + * shader storage block member containing the active variable is > + * written to <params>. For top-level block members declared as > + * arrays, the value written is the difference, in basic machine > + * units, between the offsets of the active variable for > + * consecutive elements in the top-level array. For top-level > + * block members not declared as an array, zero is written to > + * <params>." > + */ > + if (field->type->is_array()) { > + const enum glsl_matrix_layout matrix_layout = > + glsl_matrix_layout(field->matrix_layout); > + bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; > + const glsl_type *array_type = field->type->fields.array; > + > + if (is_top_level_shader_storage_block_member(uni->name, > + interface_name, > + var_name)) > + return 0; > + > + if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) { > + if (array_type->is_record() || array_type->is_array()) > + return glsl_align(array_type->std140_size(row_major), 16); > + else > + return MAX2(array_type->std140_base_alignment(row_major), 16); > + } else { > + return array_type->std430_array_stride(row_major); > } > } > -found_top_level_array_size: > - free(interface_name); > - free(var_name); > - uni->top_level_array_size = array_size; > + return 0; > } > > static void > -calculate_array_stride(struct gl_shader_program *shProg, > - struct gl_uniform_storage *uni) > +calculate_array_size_and_stride(struct gl_shader_program *shProg, > + struct gl_uniform_storage *uni) > { > int block_index = uni->block_index; > + int array_size = -1; > int array_stride = -1; > char *var_name = get_top_level_name(uni->name); > char *interface_name = > @@ -3586,9 +3584,17 @@ calculate_array_stride(struct gl_shader_program > *shProg, > if (strcmp(var_name, interface_name) == 0) { > /* Deal with instanced array of SSBOs */ > char *temp_name = get_var_name(uni->name); > + if (!temp_name) { > + linker_error(shProg, "Out of memory during linking.\n"); > + goto write_top_level_array_size_and_stride; > + } > free(var_name); > var_name = get_top_level_name(temp_name); > free(temp_name); > + if (!var_name) { > + linker_error(shProg, "Out of memory during linking.\n"); > + goto write_top_level_array_size_and_stride; > + } > } > > for (unsigned i = 0; i < shProg->NumShaders; i++) { > @@ -3604,61 +3610,26 @@ calculate_array_stride(struct gl_shader_program > *shProg, > > const glsl_type *interface = var->get_interface_type(); > > - if (strcmp(interface_name, interface->name) != 0) { > + if (strcmp(interface_name, interface->name) != 0) > continue; > - } > > for (unsigned i = 0; i < interface->length; i++) { > const glsl_struct_field *field = &interface->fields.structure[i]; > if (strcmp(field->name, var_name) != 0) > continue; > - /* From GL_ARB_program_interface_query: > - * > - * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer > - * identifying the stride between array elements of the > top-level > - * shader storage block member containing the active variable is > - * written to <params>. For top-level block members declared as > - * arrays, the value written is the difference, in basic machine > - * units, between the offsets of the active variable for > - * consecutive elements in the top-level array. For top-level > - * block members not declared as an array, zero is written to > - * <params>." > - */ > - if (field->type->is_array()) { > - const enum glsl_matrix_layout matrix_layout = > - glsl_matrix_layout(field->matrix_layout); > - bool row_major = matrix_layout == > GLSL_MATRIX_LAYOUT_ROW_MAJOR; > - const glsl_type *array_type = field->type->fields.array; > - > - if (is_top_level_shader_storage_block_member(uni->name, > - interface_name, > - var_name)) { > - array_stride = 0; > - goto found_top_level_array_stride; > - } > - if (interface->interface_packing != > GLSL_INTERFACE_PACKING_STD430) { > - if (array_type->is_record() || array_type->is_array()) { > - array_stride = array_type->std140_size(row_major); > - array_stride = glsl_align(array_stride, 16); > - } else { > - unsigned element_base_align = 0; > - element_base_align = > array_type->std140_base_alignment(row_major); > - array_stride = MAX2(element_base_align, 16); > - } > - } else { > - array_stride = array_type->std430_array_stride(row_major); > - } > - } else { > - array_stride = 0; > - } > - goto found_top_level_array_stride; > + > + array_stride = get_array_stride(uni, interface, field, > + interface_name, var_name); > + array_size = get_array_size(uni, field, interface_name, > var_name); > + goto write_top_level_array_size_and_stride; > } > } > } > -found_top_level_array_stride: > +write_top_level_array_size_and_stride: > free(interface_name); > free(var_name); > uni->top_level_array_stride = array_stride; > + uni->top_level_array_size = array_size; > } > > /** > @@ -3746,8 +3717,7 @@ build_program_resource_list(struct gl_shader_program > *shProg) > continue; > > if (is_shader_storage) { > - calculate_array_size(shProg, &shProg->UniformStorage[i]); > - calculate_array_stride(shProg, &shProg->UniformStorage[i]); > + calculate_array_size_and_stride(shProg, &shProg->UniformStorage[i]); > } > > if (!add_program_resource(shProg, type, > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev