Francisco Jerez <curroje...@riseup.net> writes:

> Abdiel Janulgue <abdiel.janul...@linux.intel.com> writes:
>
>> Reserve space in the gather pool where the gathered uniforms are flushed.
>>
>> Signed-off-by: Abdiel Janulgue <abdiel.janul...@linux.intel.com>
>> ---
>>  src/mesa/drivers/dri/i965/gen6_vs_state.c | 8 ++++++++
>>  1 file changed, 8 insertions(+)
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c 
>> b/src/mesa/drivers/dri/i965/gen6_vs_state.c
>> index 6653a6d..b78166e 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
>> @@ -120,6 +120,14 @@ gen6_upload_push_constants(struct brw_context *brw,
>>         */
>>        assert(stage_state->push_const_size <= 32);
>>     }
>> +   /* Allocate gather pool space for uniform and UBO entries in 512-bit 
>> chunks*/
>
> Missing punctuation and space at the end of the comment.
>
>> +   if (brw->gather_pool.bo != NULL) {
>> +      if (prog_data->nr_params > 0) {
>> +         int num_consts = ALIGN(prog_data->nr_params, 4) / 4;
>> +         stage_state->push_const_offset = brw->gather_pool.next_offset;
>> +         brw->gather_pool.next_offset += (ALIGN(num_consts, 4) / 4) * 64;
>> +      }
>
> This whole if-statement could be simplified to:
>
> | if (brw->gather_pool.bo != NULL) {
> |    stage_state->push_const_offset = brw->gather_pool.next_offset;
> |    brw->gather_pool.next_offset += DIV_ROUND_UP(prog_data->nr_params, 16);

* 64 of course.

> | }
>
> And shouldn't this be doing something to make sure that there's enough
> room left in the pool to hold all push constants of the shader in order
> to avoid overflow?
>
>> +   }
>>  }
>>  
>>  static void
>> -- 
>> 1.9.1
>>
>> _______________________________________________
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>> mesa-dev@lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev

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