From: Emil Velikov <emil.veli...@collabora.com> We're about to reuse get_timestamp() for the nir_intrinsic_shader_clock. In the latter the generalisation does not apply, so move the smear() where needed. This also makes the function analogous to the vec4 one.
v2: Tweak the comment - The caller -> We (Matt, Connor). v3: More comment tweaks (Connor) Signed-off-by: Emil Velikov <emil.veli...@collabora.com> Reviewed-by: Connor Abbott <cwabbo...@gmail.com> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 29 +++++++++++++++++------------ 1 file changed, 17 insertions(+), 12 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index da90467..6b1b54a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -533,18 +533,6 @@ fs_visitor::get_timestamp(const fs_builder &bld) */ bld.group(4, 0).exec_all().MOV(dst, ts); - /* The caller wants the low 32 bits of the timestamp. Since it's running - * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, - * which is plenty of time for our purposes. It is identical across the - * EUs, but since it's tracking GPU core speed it will increment at a - * varying rate as render P-states change. - * - * The caller could also check if render P-states have changed (or anything - * else that might disrupt timing) by setting smear to 2 and checking if - * that field is != 0. - */ - dst.set_smear(0); - return dst; } @@ -552,6 +540,14 @@ void fs_visitor::emit_shader_time_begin() { shader_start_time = get_timestamp(bld.annotate("shader time start")); + + /* We want only the low 32 bits of the timestamp. Since it's running + * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, + * which is plenty of time for our purposes. It is identical across the + * EUs, but since it's tracking GPU core speed it will increment at a + * varying rate as render P-states change. + */ + shader_start_time.set_smear(0); } void @@ -565,6 +561,15 @@ fs_visitor::emit_shader_time_end() fs_reg shader_end_time = get_timestamp(ibld); + /* We only use the low 32 bits of the timestamp - see + * emit_shader_time_begin()). + * + * We could also check if render P-states have changed (or anything + * else that might disrupt timing) by setting smear to 2 and checking if + * that field is != 0. + */ + shader_end_time.set_smear(0); + /* Check that there weren't any timestamp reset events (assuming these * were the only two timestamp reads that happened). */ -- 2.6.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev