On Mon, 2015-10-19 at 21:08 -0700, Matt Turner wrote: > Otherwise we'd emit a MOV from the null register (which isn't allowed). > > Helps 24 programs in shader-db (the geometry shaders in GSCloth): > > instructions in affected programs: 302 -> 262 (-13.25%)
Makes sense to me, Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> Out of curiosity, does moving from the null register have any actual consequences? Iago > --- > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 18 +++++++++++++----- > src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 2 +- > 2 files changed, 14 insertions(+), 6 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > index f891910..c39f97e 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > @@ -1221,6 +1221,9 @@ vec4_visitor::emit_untyped_surface_read(unsigned > surf_index, dst_reg dst, > void > vec4_visitor::emit_ndc_computation() > { > + if (output_reg[VARYING_SLOT_POS].file == BAD_FILE) > + return; > + > /* Get the position */ > src_reg pos = src_reg(output_reg[VARYING_SLOT_POS]); > > @@ -1286,7 +1289,8 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg) > * Later, clipping will detect ucp[6] and ensure the primitive is > * clipped against all fixed planes. > */ > - if (devinfo->has_negative_rhw_bug) { > + if (devinfo->has_negative_rhw_bug && > + output_reg[BRW_VARYING_SLOT_NDC].file != BAD_FILE) { > src_reg ndc_w = src_reg(output_reg[BRW_VARYING_SLOT_NDC]); > ndc_w.swizzle = BRW_SWIZZLE_WWWW; > emit(CMP(dst_null_f(), ndc_w, src_reg(0.0f), BRW_CONDITIONAL_L)); > @@ -1334,8 +1338,10 @@ vec4_visitor::emit_generic_urb_slot(dst_reg reg, int > varying) > assert(varying < VARYING_SLOT_MAX); > assert(output_reg[varying].type == reg.type); > current_annotation = output_reg_annotation[varying]; > - /* Copy the register, saturating if necessary */ > - return emit(MOV(reg, src_reg(output_reg[varying]))); > + if (output_reg[varying].file != BAD_FILE) > + return emit(MOV(reg, src_reg(output_reg[varying]))); > + else > + return NULL; > } > > void > @@ -1354,11 +1360,13 @@ vec4_visitor::emit_urb_slot(dst_reg reg, int varying) > } > case BRW_VARYING_SLOT_NDC: > current_annotation = "NDC"; > - emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC]))); > + if (output_reg[BRW_VARYING_SLOT_NDC].file != BAD_FILE) > + emit(MOV(reg, src_reg(output_reg[BRW_VARYING_SLOT_NDC]))); > break; > case VARYING_SLOT_POS: > current_annotation = "gl_Position"; > - emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS]))); > + if (output_reg[VARYING_SLOT_POS].file != BAD_FILE) > + emit(MOV(reg, src_reg(output_reg[VARYING_SLOT_POS]))); > break; > case VARYING_SLOT_EDGE: > /* This is present when doing unfilled polygons. We're supposed to > copy > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > index 485a80e..5dd4f98 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp > @@ -217,7 +217,7 @@ vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying) > * shader. > */ > vec4_instruction *inst = emit_generic_urb_slot(reg, varying); > - if (key->clamp_vertex_color) > + if (inst && key->clamp_vertex_color) > inst->saturate = true; > break; > } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev