If we didn't find a gallium surface format that exactly matched the glDrawPixels format/type combination, we used some other 32-bit packed RGBA format and swizzled the whole image in the mesa texstore/format code.
That slow path can be avoided in some common cases by using the pipe_samper_view's swizzle terms to do the swizzling at texture sampling time instead. For now, only GL_RGBA/ubyte and GL_BGRA/ubyte combinations are supported. In the future other formats and types like GL_UNSIGNED_INT_8_8_8_8 could be added. --- src/mesa/state_tracker/st_cb_drawpixels.c | 73 +++++++++++++++++++++++++++---- 1 file changed, 64 insertions(+), 9 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 05f6e6b..a135761 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -395,15 +395,35 @@ make_texture(struct st_context *st, * Note that the image is actually going to be upside down in * the texture. We deal with that with texcoords. */ - success = _mesa_texstore(ctx, 2, /* dims */ - baseInternalFormat, /* baseInternalFormat */ - mformat, /* mesa_format */ - transfer->stride, /* dstRowStride, bytes */ - &dest, /* destSlices */ - width, height, 1, /* size */ - format, type, /* src format/type */ - pixels, /* data source */ - unpack); + if ((format == GL_RGBA || format == GL_BGRA) + && type == GL_UNSIGNED_BYTE) { + /* Use a memcpy-based texstore to avoid software pixel swizzling. + * We'll do the necessary swizzling with the pipe_sampler_view to + * give much better performance. + * XXX in the future, expand this to accomodate more format and + * type combinations. + */ + _mesa_memcpy_texture(ctx, 2, + mformat, /* mesa_format */ + transfer->stride, /* dstRowStride, bytes */ + &dest, /* destSlices */ + width, height, 1, /* size */ + format, type, /* src format/type */ + pixels, /* data source */ + unpack); + success = GL_TRUE; + } + else { + success = _mesa_texstore(ctx, 2, /* dims */ + baseInternalFormat, /* baseInternalFormat */ + mformat, /* mesa_format */ + transfer->stride, /* dstRowStride, bytes */ + &dest, /* destSlices */ + width, height, 1, /* size */ + format, type, /* src format/type */ + pixels, /* data source */ + unpack); + } /* unmap */ pipe_transfer_unmap(pipe, transfer); @@ -958,6 +978,38 @@ clamp_size(struct pipe_context *pipe, GLsizei *width, GLsizei *height, /** + * Set the sampler view's swizzle terms. This is used to handle RGBA + * swizzling when the incoming image format isn't an exact match for + * the actual texture format. For example, if we have glDrawPixels( + * GL_RGBA, GL_UNSIGNED_BYTE) and we chose the texture format + * PIPE_FORMAT_B8G8R8A8 then we can do use the sampler view swizzle to + * avoid swizzling all the pixels in software in the texstore code. + */ +static void +setup_sampler_swizzle(struct pipe_sampler_view *sv, GLenum format, GLenum type) +{ + if ((format == GL_RGBA || format == GL_BGRA) && type == GL_UNSIGNED_BYTE) { + const struct util_format_description *desc = + util_format_description(sv->texture->format); + /* Every gallium driver supports at least one 32-bit packed RGBA format. + * We must have chosen one for (GL_RGBA, GL_UNSIGNED_BYTE). + */ + assert(desc->block.bits == 32); + /* use the format's swizzle to setup the sampler swizzle */ + sv->swizzle_r = desc->swizzle[0]; + sv->swizzle_g = desc->swizzle[1]; + sv->swizzle_b = desc->swizzle[2]; + sv->swizzle_a = desc->swizzle[3]; + if (format == GL_BGRA) { + /* swap red/blue */ + sv->swizzle_r = desc->swizzle[2]; + sv->swizzle_b = desc->swizzle[0]; + } + } +} + + +/** * Called via ctx->Driver.DrawPixels() */ static void @@ -1046,6 +1098,9 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, return; } + /* Set up the sampler view's swizzle */ + setup_sampler_swizzle(sv[0], format, type); + /* Create a second sampler view to read stencil. The stencil is * written using the shader stencil export functionality. */ -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev