Changing the matrix mode alone has no effect on rendering and does not need to trigger a flush or state validation. --- src/mesa/main/matrix.c | 1 - 1 file changed, 1 deletion(-)
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 2b8016a..5ff5ac5 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -151,7 +151,6 @@ _mesa_MatrixMode( GLenum mode ) if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); switch (mode) { case GL_MODELVIEW: -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev