On Tue, Oct 13, 2015 at 9:12 PM, Matt Turner <matts...@gmail.com> wrote: > On Tue, Oct 13, 2015 at 8:50 PM, Ben Widawsky > <benjamin.widaw...@intel.com> wrote: >> The impetus for this patch comes from a seemingly benign statement within the >> spec (quoted within the patch). For me, this patch was at some point critical >> for getting stable piglit results (though this did not seem to be the case >> on a >> branch Chad was working on). >> >> It is very important for clearing multiple color buffer attachments and can >> be >> observed in the following piglit tests: >> spec/arb_framebuffer_object/fbo-drawbuffers-none glclear >> spec/ext_framebuffer_multisample/blit-multiple-render-targets 0 >> >> Signed-off-by: Ben Widawsky <b...@bwidawsk.net> >> --- >> src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 97 >> +++++++++++++++++++++---- >> 1 file changed, 84 insertions(+), 13 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c >> b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c >> index 7bf52f0..9e6711e 100644 >> --- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c >> +++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c >> @@ -427,6 +427,74 @@ use_rectlist(struct brw_context *brw, bool enable) >> brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM; >> } >> >> +/** >> + * Individually fast clear each color buffer attachment. On previous gens >> this >> + * isn't required. The motivation for this comes from one line (which seems >> to >> + * be specific to SKL+). The list item is in section titled _MCS Buffer for >> + * Render Target(s)_ >> + * >> + * "Since only one RT is bound with a clear pass, only one RT can be >> cleared >> + * at a time. To clear multiple RTs, multiple clear passes are required." >> + * >> + * The code follows the same idea as the resolve code which creates a fake >> FBO >> + * to avoid interfering with too much of the GL state. >> + */ >> +static void >> +fast_clear_attachments(struct brw_context *brw, >> + struct gl_framebuffer *fb, >> + uint32_t fast_clear_buffers, >> + struct rect fast_clear_rect) >> +{ >> + assert(brw->gen >= 9); >> + struct gl_context *ctx = &brw->ctx; >> + >> + GLuint old_fb = ctx->DrawBuffer->Name; >> + >> + for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) { >> + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf]; >> + struct intel_renderbuffer *irb = intel_renderbuffer(rb); >> + GLuint fbo, rbo; >> + int index = fb->_ColorDrawBufferIndexes[buf]; >> + >> + if (!((1 << index) & fast_clear_buffers)) > > Small suggestion: I think this would read better as > ((fast_clear_buffers & (1 << index)) != 0.
Oops, sorry -- of course I meant ((fast_clear_buffers & (1 << index)) == 0. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev