The texture unit is error-checked before this and the texUnit var is unused, so remove it. --- src/mesa/main/texobj.c | 7 ------- 1 file changed, 7 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b571b1b..3182920 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1759,19 +1759,12 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture) { GET_CURRENT_CONTEXT(ctx); struct gl_texture_object *texObj; - struct gl_texture_unit *texUnit; if (unit >= _mesa_max_tex_unit(ctx)) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); return; } - texUnit = _mesa_get_tex_unit(ctx, unit); - assert(texUnit); - if (!texUnit) { - return; - } - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBindTextureUnit %s %d\n", _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev