On Fri, 2015-10-09 at 07:09 -0700, Jason Ekstrand wrote: > --- > src/glsl/nir/glsl_to_nir.cpp | 40 ++++--------------------- > src/glsl/nir/nir.c | 66 > ++++++++++++++++++++++++++++++++++++++++++ > src/glsl/nir/nir.h | 20 +++++++++++++ > src/mesa/program/prog_to_nir.c | 19 +++++------- > 4 files changed, 99 insertions(+), 46 deletions(-) > > diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > index 874e361..5250080 100644 > --- a/src/glsl/nir/glsl_to_nir.cpp > +++ b/src/glsl/nir/glsl_to_nir.cpp > @@ -389,35 +389,10 @@ nir_visitor::visit(ir_variable *ir) > > var->interface_type = ir->get_interface_type(); > > - switch (var->data.mode) { > - case nir_var_local: > - exec_list_push_tail(&impl->locals, &var->node); > - break; > - > - case nir_var_global: > - exec_list_push_tail(&shader->globals, &var->node); > - break; > - > - case nir_var_shader_in: > - exec_list_push_tail(&shader->inputs, &var->node); > - break; > - > - case nir_var_shader_out: > - exec_list_push_tail(&shader->outputs, &var->node); > - break; > - > - case nir_var_uniform: > - case nir_var_shader_storage: > - exec_list_push_tail(&shader->uniforms, &var->node); > - break; > - > - case nir_var_system_value: > - exec_list_push_tail(&shader->system_values, &var->node); > - break; > - > - default: > - unreachable("not reached"); > - } > + if (var->data.mode == nir_var_local) > + nir_function_impl_add_variable(impl, var); > + else > + nir_shader_add_variable(shader, var); > > _mesa_hash_table_insert(var_table, ir, var); > this->var = var; > @@ -2023,13 +1998,10 @@ nir_visitor::visit(ir_constant *ir) > * constant initializer and return a dereference. > */ > > - nir_variable *var = ralloc(this->shader, nir_variable); > - var->name = ralloc_strdup(var, "const_temp"); > - var->type = ir->type; > - var->data.mode = nir_var_local; > + nir_variable *var = > + nir_local_variable_create(this->impl, ir->type, "const_temp"); > var->data.read_only = true; > var->constant_initializer = constant_copy(ir, var); > - exec_list_push_tail(&this->impl->locals, &var->node); > > this->deref_head = nir_deref_var_create(this->shader, var); > this->deref_tail = &this->deref_head->deref; > diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c > index e12da80..3645726 100644 > --- a/src/glsl/nir/nir.c > +++ b/src/glsl/nir/nir.c > @@ -103,6 +103,72 @@ nir_reg_remove(nir_register *reg) > exec_node_remove(®->node); > } > > +void > +nir_shader_add_variable(nir_shader *shader, nir_variable *var) > +{ > + switch (var->data.mode) { > + case nir_var_local: > + assert(!"nir_shader_add_variable cannot be used for local variables"); > + break; > + > + case nir_var_global: > + exec_list_push_tail(&shader->globals, &var->node); > + break; > + > + case nir_var_shader_in: > + exec_list_push_tail(&shader->inputs, &var->node); > + break; > + > + case nir_var_shader_out: > + exec_list_push_tail(&shader->outputs, &var->node); > + break; > + > + case nir_var_uniform: > + case nir_var_shader_storage: > + exec_list_push_tail(&shader->uniforms, &var->node); > + break; > + > + case nir_var_system_value: > + exec_list_push_tail(&shader->system_values, &var->node); > + break; > + } > +} > + > +nir_variable * > +nir_variable_create(nir_shader *shader, nir_variable_mode mode, > + const struct glsl_type *type, const char *name) > +{ > + nir_variable *var = rzalloc(shader, nir_variable); > + var->name = ralloc_strdup(var, name); > + var->type = type; > + var->data.mode = mode; > + > + if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) || > + (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) > + var->data.interpolation = INTERP_QUALIFIER_SMOOTH; > + > + if (mode == nir_var_shader_in || mode == nir_var_uniform) > + var->data.read_only = true; > + > + nir_shader_add_variable(shader, var); > + > + return var; > +} > + > +nir_variable * > +nir_local_variable_create(nir_function_impl *impl, > + const struct glsl_type *type, const char *name) > +{ > + nir_variable *var = rzalloc(impl->overload->function->shader, > nir_variable); > + var->name = ralloc_strdup(var, name); > + var->type = type; > + var->data.mode = nir_var_local; > + > + nir_function_impl_add_variable(impl, var); > + > + return var; > +} > + > nir_function * > nir_function_create(nir_shader *shader, const char *name) > { > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index bde9f49..997e2bd 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -1559,6 +1559,26 @@ nir_register *nir_local_reg_create(nir_function_impl > *impl); > > void nir_reg_remove(nir_register *reg); > > +/** Adds a variable to the appropreate list in nir_shader */ > +void nir_shader_add_variable(nir_shader *shader, nir_variable *var); > + > +static inline void > +nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var) > +{ > + assert(var->data.mode == nir_var_local); > + exec_list_push_tail(&impl->locals, &var->node); > +} > + > +/** creates a variable, sets a few defaults, and adds it to the list */ > +nir_variable *nir_variable_create(nir_shader *shader, > + nir_variable_mode mode, > + const struct glsl_type *type, > + const char *name); > +/** creates a local variable and adds it to the list */ > +nir_variable *nir_local_variable_create(nir_function_impl *impl, > + const struct glsl_type *type, > + const char *name); > + > /** creates a function and adds it to the shader's list of functions */ > nir_function *nir_function_create(nir_shader *shader, const char *name); > > diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c > index d9b1854..ea47f79 100644 > --- a/src/mesa/program/prog_to_nir.c > +++ b/src/mesa/program/prog_to_nir.c > @@ -958,11 +958,10 @@ setup_registers_and_variables(struct ptn_compile *c) > for (int i = 0; i < num_inputs; i++) { > if (!(c->prog->InputsRead & BITFIELD64_BIT(i))) > continue; > - nir_variable *var = rzalloc(shader, nir_variable); > - var->type = glsl_vec4_type(); > - var->data.read_only = true; > - var->data.mode = nir_var_shader_in; > - var->name = ralloc_asprintf(var, "in_%d", i); > + > + nir_variable *var = > + nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(), > + ralloc_asprintf(var, "in_%d", i));
Isn't this leaking the name? We are going to strdup it again inside nir_variable_create. Other than that, Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > var->data.location = i; > var->data.index = 0; > > @@ -992,12 +991,9 @@ setup_registers_and_variables(struct ptn_compile *c) > nir_ssa_def *f001 = nir_vec4(b, &load_x->dest.ssa, > nir_imm_float(b, 0.0), > nir_imm_float(b, 0.0), > nir_imm_float(b, 1.0)); > > - nir_variable *fullvar = rzalloc(shader, nir_variable); > - fullvar->type = glsl_vec4_type(); > - fullvar->data.mode = nir_var_local; > - fullvar->name = "fogcoord_tmp"; > - exec_list_push_tail(&b->impl->locals, &fullvar->node); > - > + nir_variable *fullvar = > + nir_local_variable_create(b->impl, glsl_vec4_type(), > + "fogcoord_tmp"); > nir_intrinsic_instr *store = > nir_intrinsic_instr_create(shader, nir_intrinsic_store_var); > store->num_components = 4; > @@ -1015,7 +1011,6 @@ setup_registers_and_variables(struct ptn_compile *c) > } > } > > - exec_list_push_tail(&shader->inputs, &var->node); > c->input_vars[i] = var; > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev