Hi, this proposed patch is not necessary anymore,
../glsl/ dislocated paths are not present anymore in src/mesa/program/Makefile.sources , it was a temporary change in mesa 11.1.0devel sources, much better this way because to use dislocated paths is not recommended. Thanks Mauro 2015-09-23 22:33 GMT+02:00 Mauro Rossi <issor.or...@gmail.com>: > Android.mk in src/mesa/program folder needs an adjustement, > because shader_enums.c can only be found in the relative path > ../../glsl/shader_enums.c > --- > src/mesa/program/Android.mk | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/program/Android.mk b/src/mesa/program/Android.mk > index ccb0fa5..bcb0ed1 100644 > --- a/src/mesa/program/Android.mk > +++ b/src/mesa/program/Android.mk > @@ -56,7 +56,7 @@ generated_sources_basenames := \ > program_parse.tab.h > > LOCAL_SRC_FILES := \ > - $(filter-out $(generated_sources_basenames),$(subst > program/,,$(PROGRAM_FILES))) \ > + $(filter-out $(generated_sources_basenames),$(subst > ../glsl/,../../glsl/,$(subst program/,,$(PROGRAM_FILES)))) \ > $(subst program/,,$(PROGRAM_NIR_FILES)) > > LOCAL_GENERATED_SOURCES := \ > -- > 2.1.4 > >
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