On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 9 October 2015 at 21:31, Rob Clark <robdcl...@gmail.com> wrote: >> From: Rob Clark <robcl...@freedesktop.org> >> >> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX / >> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil. >> >> Reported-by: Emil Velikov <emil.l.veli...@gmail.com> >> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >> --- >> Note: punted on the STATIC_ASSERT() thing for now.. kinda wanted some- >> think more like tgsi_strings_check() where we check everything once on >> startup, so you don't have to trigger something that calls the various >> xyz_name() to realize something is out of sync. >> > I'm confused - isn't static_assert a compile thing ?
oh, heh, good point.. >> src/glsl/nir/shader_enums.c | 1 + >> src/glsl/nir/shader_enums.h | 7 +++++++ >> src/mesa/main/mtypes.h | 5 ----- >> 3 files changed, 8 insertions(+), 5 deletions(-) >> >> diff --git a/src/glsl/nir/shader_enums.c b/src/glsl/nir/shader_enums.c >> index 3722475..7fcbe81 100644 >> --- a/src/glsl/nir/shader_enums.c >> +++ b/src/glsl/nir/shader_enums.c >> @@ -169,6 +169,7 @@ const char * gl_system_value_name(gl_system_value sysval) >> ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), >> ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), >> ENUM(SYSTEM_VALUE_WORK_GROUP_ID), >> + ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), >> ENUM(SYSTEM_VALUE_VERTEX_CNT), >> }; >> return NAME(sysval); >> diff --git a/src/glsl/nir/shader_enums.h b/src/glsl/nir/shader_enums.h >> index 2a5d2c5..77638ba 100644 >> --- a/src/glsl/nir/shader_enums.h >> +++ b/src/glsl/nir/shader_enums.h >> @@ -233,6 +233,11 @@ typedef enum >> VARYING_SLOT_VAR31, >> } gl_varying_slot; >> >> + >> +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) > I'd keep this and FRAG_RESULT_MAX defined as FOO + 1. Otherwise we'll > end in funny spaghetti of header dependencies due to the extra two > macros. not quite sure, but it sounds like you are asking to open-code MAX_VARYINGS? I don't think that is needed since that seems to basically be a global config.h type thing (I mean mesa/main/config.h, not autoconf one) There isn't really *supposed* to be a VARYING_SLOT_VAR(n-1) (ignoring the fact that I added them simply to get nice string values to print out in nir_print) >> +#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) >> +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) >> + > As there are defined 'on top'/'after' of the existing enum perhaps we > should keep them alongside their PRIM_MAX...UNKNOWN brethren ? PRIM_MAX is a different thing, not related to anything that is already in shader_enums.. BR, -R > Thanks for sticking with my suggestion. > Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev