On Fri, Oct 09, 2015 at 05:58:41AM -0700, Jason Ekstrand wrote: > On Fri, Oct 9, 2015 at 12:15 AM, Pohjolainen, Topi > <topi.pohjolai...@intel.com> wrote: > > On Thu, Oct 08, 2015 at 05:22:38PM -0700, Jason Ekstrand wrote: > >> --- > >> src/glsl/nir/glsl_to_nir.cpp | 9 +++++++++ > >> src/glsl/nir/nir.h | 13 +++++++++++++ > >> src/mesa/program/prog_to_nir.c | 6 ++++++ > >> 3 files changed, 28 insertions(+) > >> > >> diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp > >> index e4aa709..ddacb4e 100644 > >> --- a/src/glsl/nir/glsl_to_nir.cpp > >> +++ b/src/glsl/nir/glsl_to_nir.cpp > >> @@ -173,6 +173,15 @@ glsl_to_nir(const struct gl_shader_program > >> *shader_prog, > >> shader->info.gs.invocations = sh->Geom.Invocations; > >> break; > >> > >> + case MESA_SHADER_FRAGMENT: { > >> + struct gl_fragment_program *fp = > >> + (struct gl_fragment_program *)sh->Program; > >> + > >> + shader->info.fs.uses_discard = fp->UsesKill; > >> + shader->info.fs.early_fragment_tests = sh->EarlyFragmentTests; > >> + shader->info.fs.depth_layout = fp->FragDepthLayout; > > > > This series replaces in patch 15 the expression: > > > > fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH) > > > > with this, right? If that is the case, it would be nice to say something in > > one of the commits (or perhaps even use a separate patch changing the logic > > itself). > > Not quite. I believe that's replaced with > > shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH) > > It is used in patch 15 but it's used by the updated compute_depth_mode > function.
You are perfectly right, my bad. Sorry for the noise. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev