We're about to reuse get_timestamp() for the nir_intrinsic_shader_clock. The in the latter the generalisation does not apply, so move the smear() where needed. This also makes the function analogous to the vec4 one.
Signed-off-by: Emil Velikov <emil.veli...@collabora.com> --- Whist we can safely nuke the comments now, I've decided to keep them for now. Let me know if you feel strongly either way. -Emil src/mesa/drivers/dri/i965/brw_fs.cpp | 30 +++++++++++++++++++++--------- 1 file changed, 21 insertions(+), 9 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 781e2d8..5958dd6 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -521,6 +521,14 @@ fs_visitor::get_timestamp(const fs_builder &bld) */ bld.group(4, 0).exec_all().MOV(dst, ts); + return dst; +} + +void +fs_visitor::emit_shader_time_begin() +{ + shader_start_time = get_timestamp(bld.annotate("shader time start")); + /* The caller wants the low 32 bits of the timestamp. Since it's running * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, * which is plenty of time for our purposes. It is identical across the @@ -531,15 +539,7 @@ fs_visitor::get_timestamp(const fs_builder &bld) * else that might disrupt timing) by setting smear to 2 and checking if * that field is != 0. */ - dst.set_smear(0); - - return dst; -} - -void -fs_visitor::emit_shader_time_begin() -{ - shader_start_time = get_timestamp(bld.annotate("shader time start")); + shader_start_time.set_smear(0); } void @@ -553,6 +553,18 @@ fs_visitor::emit_shader_time_end() fs_reg shader_end_time = get_timestamp(ibld); + /* The caller wants the low 32 bits of the timestamp. Since it's running + * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds, + * which is plenty of time for our purposes. It is identical across the + * EUs, but since it's tracking GPU core speed it will increment at a + * varying rate as render P-states change. + * + * The caller could also check if render P-states have changed (or anything + * else that might disrupt timing) by setting smear to 2 and checking if + * that field is != 0. + */ + shader_end_time.set_smear(0); + /* Check that there weren't any timestamp reset events (assuming these * were the only two timestamp reads that happened). */ -- 2.5.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev