https://bugs.freedesktop.org/show_bug.cgi?id=92122
Tapani Pälli <lem...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution|--- |FIXED --- Comment #17 from Tapani Pälli <lem...@gmail.com> --- commit 4e7fd66cf0986a7eb58800f52d0b8709c2f997d6 Author: Tapani Pälli <tapani.pa...@intel.com> Date: Wed Oct 7 10:04:06 2015 +0300 glsl: add varyings to resource list only with SSO Varyings can be considered inputs or outputs of a program only when SSO is in use. With multi-stage programs, inputs contain only inputs for first stage and outputs contains outputs of the final shader stage. I've tested that fix works for Assault Android Cactus (demo version) and does not cause Piglit or CTS regressions in glGetProgramiv tests. Following ES 3.1 CTS separate shader tests that do query properties of varyings in SSO shader programs pass: ES31-CTS.program_interface_query.separate-programs-vertex ES31-CTS.program_interface_query.separate-programs-fragment Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> Tested-by: Dieter Nützel <die...@nuetzel-hh.de> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92122 -- You are receiving this mail because: You are the QA Contact for the bug.
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