Do you have these on a branch somewhere? On 09/28/2015 07:42 PM, Timothy Arceri wrote: > The following are standalone patches I would like to commit asap. > > [PATCH 05/27] glsl: remove dead code in a single pass > [PATCH 10/27] i965: fix atomic buffer index for bindings other than 0 > [PATCH 13/27] glsl: fix whitespace > > > Changes in v6 > - fix image support after chages to master > - fix vector output AoA on i965 > - rebase series on SSBO changes > - add interface AoA support (this make us more spec compliant than the AMD & > Nvidia binaries ) > - some previous reviewed patches have been pushed > > Changes in v5: > - Indirect indexing of samplers now supported > - Various updates based on feedback from Ian > - Some previous standalone patches pushed > > Changes in v4: > - Desktop support > - Image support > - Much faster constant optimisation pass > > Changes in v3: > - Rebased on the tessellation and subroutine changes > - Atomic counter AoA now working including indirect indexing (previously I > had broken piglit tests that were always passing as long as the shader > compiled) > - Included fix for atomic counters with binding other than 0 > - Split the program interface query chages for easier review > > Changes in v2: > - Reworked how uniform AoA are handled which simplified things greatly. > - Transform feedback and program interface query now working with AoA. > - Speed up glsl optimisation pass via improvement to dead code elimination. > - Some smaller reviewed patches pushed. > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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