On 10/05/2015 05:18 PM, Mark Janes wrote:
I tested this patch and found:
regressions:
spec.arb_shader_storage_buffer_object.layout-std140-write-shader (BDW only)
expected[1] = 1.00. Read value: 0.00
spec.arb_copy_image.arb_copy_image-srgb-copy (assertion)
arb_copy_image-srgb-copy: src/mesa/main/texobj.c:1739:
_mesa_BindTexture: Assertion `newTexObj->TargetIndex == targetIndex'
failed.
Can you provide the stack trace from gdb at least?
I didn't hit this because GL_ARB_copy_image isn't yet enabled for the
llvmpipe/vmware drivers.
This is weird because that piglit test uses no textures. Many other
piglit tests don't use textures either and none of them hit that
assertion for me.
-Brian
fixes:
spec.!opengl 1_0.gl-1.0-beginend-coverage
spec.!opengl 1_0.gl-1.0-no-op-paths
spec.arb_copy_image.arb_copy_image-formats
-Mark
Brian Paul <bri...@vmware.com> writes:
Callers of create_texture() will either pass target=0 or a validated
GL texture target enum so no need to do another error check inside
the loop.
---
src/mesa/main/texobj.c | 11 ++---------
1 file changed, 2 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 173e43c..aa4b38c 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx,
GLenum target)
* glCreateTextures should throw errors if target = 0. This is not exposed to
* the rest of Mesa to encourage Mesa internals to use nameless textures,
* which do not require expensive hash lookups.
+ * \param target either 0 or a a valid / error-checked texture target enum
*/
static void
create_textures(struct gl_context *ctx, GLenum target,
@@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target,
GLuint first;
GLint i;
const char *func = dsa ? "Create" : "Gen";
+ const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "gl%sTextures %d\n", func, n);
@@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target,
/* Allocate new, empty texture objects */
for (i = 0; i < n; i++) {
struct gl_texture_object *texObj;
- GLint targetIndex;
GLuint name = first + i;
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
@@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target,
/* Initialize the target index if target is non-zero. */
if (target != 0) {
- targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target);
- if (targetIndex < 0) { /* Bad Target */
- mtx_unlock(&ctx->Shared->Mutex);
- _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)",
- func, _mesa_enum_to_string(texObj->Target));
- return;
- }
- assert(targetIndex < NUM_TEXTURE_TARGETS);
texObj->TargetIndex = targetIndex;
}
--
1.9.1
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