On Wed, 2015-09-30 at 13:57 -0700, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > From http://lists.freedesktop.org/archives/mesa-dev/2015-May/084883.html: > > "There are no real error cases here, just dead code. > validate_render() is supposed to make sure we never call these > functions if the code can't actually render the primitives. The > fprintf()+return branches should really just contain assert(0) or > equivalent." > > I also rearranged the if-else-block in render_quad_strip_verts to look > more like the other functions. A future patch is going to change a > bunch of that code anyway. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Suggested-by: Ville Syrjälä <ville.syrj...@linux.intel.com> > --- > src/mesa/tnl_dd/t_dd_dmatmp.h | 18 ++++++------------ > 1 file changed, 6 insertions(+), 12 deletions(-) > > diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h > index e7e19a0..415c3df 100644 > --- a/src/mesa/tnl_dd/t_dd_dmatmp.h > +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h > @@ -85,8 +85,7 @@ static void TAG(render_points_verts)(struct gl_context *ctx, > currentsz = dmasz; > } > } else { > - fprintf(stderr, "%s - cannot draw primitive\n", __func__); > - return; > + unreachable("Cannot draw primitive");
Since the reason this is unreachable is because a previous call to validate_render should have prevented this, maybe it would be better to modify the message to mention that explicitly, something like: unreachable("Cannot draw primitive; validate_render should have prevented this"); > } > } > > @@ -319,8 +318,7 @@ static void TAG(render_poly_verts)(struct gl_context *ctx, > } else if (ctx->Light.ShadeModel == GL_SMOOTH) { > TAG(render_tri_fan_verts)( ctx, start, count, flags ); > } else { > - fprintf(stderr, "%s - cannot draw primitive\n", __func__); > - return; > + unreachable("Cannot draw primitive"); Same here > } > } > > @@ -331,14 +329,8 @@ static void TAG(render_quad_strip_verts)(struct > gl_context *ctx, > { > GLuint j, nr; > > - if (ctx->Light.ShadeModel == GL_FLAT && > - TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) { > - /* Vertices won't fit in a single buffer or elts not available - should > - * never happen. > - */ > - fprintf(stderr, "%s - cannot draw primitive\n", __func__); > - return; Same here > - } else { > + if (ctx->Light.ShadeModel != GL_FLAT || > + !TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) { > LOCAL_VARS; > const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1; > unsigned currentsz; > @@ -364,6 +356,8 @@ static void TAG(render_quad_strip_verts)(struct > gl_context *ctx, > } > > FLUSH(); > + } else { > + unreachable("Cannot draw primitive"); Same here Otherwise: Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > } > } > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev