Jordan Justen <jordan.l.jus...@intel.com> writes: > From: Francisco Jerez <curroje...@riseup.net> > > Fixes > arb_shader_image_load_store/execution/load-from-cleared-image.shader_test > > Cc: Chris Wilson <ch...@chris-wilson.co.uk> > Cc: Jason Ekstrand <jason.ekstr...@intel.com> > Tested-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > RE: i965: Perform an explicit flush after doing _mesa_meta_pbo_TexSubImage > > curro has some concerns about potential perf impact by this and > wanted it to be checked on small-core w/CPU bound apps. > Unfortunately, he is on vacation now.
I've benchmarked this on VLV and none of the CPU-bound tests in the Finnish benchmarking system regress significantly, with n=6 and 95% confidence level, so s/RFC/PATCH/. I'll CC mesa-stable so it probably makes sense to keep this independent from Chris' VBO resolve series. > > src/mesa/drivers/dri/i965/brw_context.c | 18 ++++++++++++++++++ > 1 file changed, 18 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c > index f0ed891..a274a43 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.c > +++ b/src/mesa/drivers/dri/i965/brw_context.c > @@ -189,6 +189,24 @@ intel_update_state(struct gl_context * ctx, GLuint > new_state) > brw_render_cache_set_check_flush(brw, tex_obj->mt->bo); > } > > + /* Resolve color for each active shader image. */ > + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { > + const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ? > + ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL; > + > + if (unlikely(shader && shader->NumImages)) { > + for (unsigned j = 0; j < shader->NumImages; j++) { > + struct gl_image_unit *u = > &ctx->ImageUnits[shader->ImageUnits[j]]; > + tex_obj = intel_texture_object(u->TexObj); > + > + if (tex_obj && tex_obj->mt) { > + intel_miptree_resolve_color(brw, tex_obj->mt); > + brw_render_cache_set_check_flush(brw, tex_obj->mt->bo); > + } > + } > + } > + } > + > _mesa_lock_context_textures(ctx); > } > > -- > 2.5.0
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