On Wednesday, September 30, 2015 12:06:38 PM Iago Toral Quiroga wrote: > This fixes a bug that Curro pointed out: we only allocate entries for > UBOs at the moment. This a problem when a shader defines more > than 12 combined UBO and SSBO surfaces. This is done with patch 3. > > patch 4 simply adds an assertion to make sure that we never try to exceed > that limit for some reason. It should be impossible since the compiler > checks the individual limits, but if that actually were to happen because > of some bug in the future I guess we want to detect that with the assert > better. > > I also replace all the hardcoded limits for UBO and SSBOS, that follows > what we have done for other things like images or ABOs and it is just > better. This is done with patches 1-2. > > Although we are discussing that we probably want to have separated index > spaces for UBOs and SSBOs I think we should probably land at least patches > 1-3 since these would not be affected by that change. > > I also think that we want to land [1], even if that one would be affected, > since that fixes a current problem in master. > > [1] https://patchwork.freedesktop.org/patch/60654/ > > Iago Toral Quiroga (4): > i965: Define BRW_MAX_UBO > i965: Define BRW_MAX_SSBO > i965: Reserve binding table space for SSBO surfaces > i965: Assert on the number of combined UBO and SSBO binding table > entries > > src/mesa/drivers/dri/i965/brw_context.c | 18 +++++++++--------- > src/mesa/drivers/dri/i965/brw_context.h | 12 +++++++++++- > src/mesa/drivers/dri/i965/brw_shader.cpp | 1 + > 3 files changed, 21 insertions(+), 10 deletions(-) > >
Series is: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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