On Thu, 2015-10-01 at 20:22 -0400, Ilia Mirkin wrote: > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/glsl/link_uniforms.cpp | 8 ++++---- > 1 file changed, 4 insertions(+), 4 deletions(-) > > diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp > index 47d49c8..740b0a4 100644 > --- a/src/glsl/link_uniforms.cpp > +++ b/src/glsl/link_uniforms.cpp > @@ -1131,15 +1131,15 @@ link_assign_uniform_locations(struct > gl_shader_program *prog, > const unsigned num_data_slots = uniform_size.num_values; > const unsigned hidden_uniforms = uniform_size.num_hidden_uniforms; > > + /* assign hidden uniforms a slot id */ > + hiddenUniforms->iterate(assign_hidden_uniform_slot_id, &uniform_size); > + delete hiddenUniforms; > + > /* On the outside chance that there were no uniforms, bail out. > */ > if (num_uniforms == 0) > return; > > - /* assign hidden uniforms a slot id */ > - hiddenUniforms->iterate(assign_hidden_uniform_slot_id, &uniform_size); > - delete hiddenUniforms; > -
I suppose there is no much gain in simply adding the delete statement right before the return... Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > struct gl_uniform_storage *uniforms = > rzalloc_array(prog, struct gl_uniform_storage, num_uniforms); > union gl_constant_value *data = _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev