Can't say I'm a big fan of doing essentially the same thing with different methods, but well it's coming from GL, and if it helps some drivers...
Acked-by: Roland Scheidegger <srol...@vmware.com> Am 02.10.2015 um 00:24 schrieb Marek Olšák: > Ping > > On Tue, Sep 29, 2015 at 2:37 AM, Marek Olšák <mar...@gmail.com> wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> Required by ARB_sample_shading for drivers that don't want a shader variant >> in st/mesa. >> --- > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://urldefense.proofpoint.com/v2/url?u=http-3A__lists.freedesktop.org_mailman_listinfo_mesa-2Ddev&d=BQIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=GgTDbmCyFPdfRfqaUOiQKcxwA2fX_L2ryeWXZyYNZP4&s=G7zIQcl0J49zTLP3pzsgtFiRZCCYkqUpno7eiJdOXAg&e= > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev