Can't say I'm a big fan of doing essentially the same thing with
different methods, but well it's coming from GL, and if it helps some
drivers...

Acked-by: Roland Scheidegger <srol...@vmware.com>

Am 02.10.2015 um 00:24 schrieb Marek Olšák:
> Ping
> 
> On Tue, Sep 29, 2015 at 2:37 AM, Marek Olšák <mar...@gmail.com> wrote:
>> From: Marek Olšák <marek.ol...@amd.com>
>>
>> Required by ARB_sample_shading for drivers that don't want a shader variant
>> in st/mesa.
>> ---
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