Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
On 01/10/15 13:54, Tapani Pälli wrote: > Fixes Piglit compiler test: > shader-storage-block-array-dynamic-indexing.frag > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/glsl/ast_array_index.cpp | 14 ++++++++------ > 1 file changed, 8 insertions(+), 6 deletions(-) > > diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp > index dfb3107..5e8f49d 100644 > --- a/src/glsl/ast_array_index.cpp > +++ b/src/glsl/ast_array_index.cpp > @@ -231,15 +231,17 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, > _mesa_glsl_error(&loc, state, "unsized array index must be > constant"); > } > } else if (array->type->fields.array->is_interface() > - && array->variable_referenced()->data.mode == ir_var_uniform > + && (array->variable_referenced()->data.mode == > ir_var_uniform || > + array->variable_referenced()->data.mode == > ir_var_shader_storage) > && !state->is_version(400, 0) && > !state->ARB_gpu_shader5_enable) { > - /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says: > + /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says: > * > - * "All indexes used to index a uniform block array must be > - * constant integral expressions." > + * "All indices used to index a uniform or shader storage block > + * array must be constant integral expressions." > */ > - _mesa_glsl_error(&loc, state, > - "uniform block array index must be constant"); > + _mesa_glsl_error(&loc, state, "%s block array index must be constant", > + array->variable_referenced()->data.mode > + == ir_var_uniform ? "uniform" : "shader storage"); > } else { > /* whole_variable_referenced can return NULL if the array is a > * member of a structure. In this case it is safe to not update > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev