When writing to a column of a row-major matrix, each component of the
vector is stored to non-consecutive memory addresses, so we generate
one instruction per component.

This patch skips the disabled components in the writemask, saving some
store instructions plus avoid storing wrong data on each disabled
component.

Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com>
---
 src/glsl/lower_ubo_reference.cpp | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index e581306..247620e 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -754,6 +754,12 @@ lower_ubo_reference_visitor::emit_access(bool is_write,
             add(base_offset,
                 new(mem_ctx) ir_constant(deref_offset + i * matrix_stride));
          if (is_write) {
+            /* If the component is not in the writemask, then don't
+             * store any value.
+             */
+            if (!((1 << i) & write_mask))
+               continue;
+
             base_ir->insert_after(ssbo_store(swizzle(deref, i, 1), 
chan_offset, 1));
          } else {
             if (!this->is_shader_storage) {
-- 
2.1.4

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